internal LocationValues() { Type = new Value.Enum <ParamaterType>(ParamaterType.Fixed); Fixed = new FixedParamater(); PVA = new PVAParamater(); Easing = new Vector3DEasingParamater(); LocationFCurve = new Vector3DFCurveParameter(); }
internal LocationValues() { Type = new Value.Enum<ParamaterType>(ParamaterType.Fixed); Fixed = new FixedParamater(); PVA = new PVAParamater(); Easing = new Vector3DEasingParamater(); LocationFCurve = new Vector3DFCurveParameter(); }
internal RotationValues() { Type = new Value.Enum <ParamaterType>(ParamaterType.Fixed); Fixed = new FixedParamater(); PVA = new PVAParamater(); Easing = new Vector3DEasingParamater(); AxisPVA = new AxisPVAParamater(); AxisEasing = new AxisEasingParamater(); RotationFCurve = new RotationFCurveParamater(); }
internal RotationValues() { Type = new Value.Enum<ParamaterType>(ParamaterType.Fixed); Fixed = new FixedParamater(); PVA = new PVAParamater(); Easing = new Vector3DEasingParamater(); AxisPVA = new AxisPVAParamater(); AxisEasing = new AxisEasingParamater(); RotationFCurve = new RotationFCurveParamater(); }
internal ScaleValues() { Type = new Value.Enum <ParamaterType>(ParamaterType.Fixed); Fixed = new FixedParamater(); PVA = new PVAParamater(); Easing = new Vector3DEasingParamater(1.0f, 1.0f, 1.0f); //Easing.Start.X.SetCenterDirectly(1.0f); //Easing.Start.Y.SetCenterDirectly(1.0f); //Easing.Start.Z.SetCenterDirectly(1.0f); //Easing.Start.X.SetMaxDirectly(1.0f); //Easing.Start.Y.SetMaxDirectly(1.0f); //Easing.Start.Z.SetMaxDirectly(1.0f); //Easing.Start.X.SetMinDirectly(1.0f); //Easing.Start.Y.SetMinDirectly(1.0f); //Easing.Start.Z.SetMinDirectly(1.0f); //Easing.End.X.SetCenterDirectly(1.0f); //Easing.End.Y.SetCenterDirectly(1.0f); //Easing.End.Z.SetCenterDirectly(1.0f); //Easing.End.X.SetMaxDirectly(1.0f); //Easing.End.Y.SetMaxDirectly(1.0f); //Easing.End.Z.SetMaxDirectly(1.0f); //Easing.End.X.SetMinDirectly(1.0f); //Easing.End.Y.SetMinDirectly(1.0f); //Easing.End.Z.SetMinDirectly(1.0f); SinglePVA = new SinglePVAParamater(); SingleEasing = new FloatEasingParamater(1.0f); //SingleEasing.Start.SetCenterDirectly(1.0f); //SingleEasing.Start.SetMaxDirectly(1.0f); //SingleEasing.Start.SetMinDirectly(1.0f); //SingleEasing.End.SetCenterDirectly(1.0f); //SingleEasing.End.SetMaxDirectly(1.0f); //SingleEasing.End.SetMinDirectly(1.0f); FCurve = new Vector3DFCurveParameter(); FCurve.FCurve.X.DefaultValue = 1.0f; FCurve.FCurve.Y.DefaultValue = 1.0f; FCurve.FCurve.Z.DefaultValue = 1.0f; SingleFCurve.S.DefaultValue = 1.0f; // dynamic parameter Fixed.Scale.CanSelectDynamicEquation = true; PVA.Scale.CanSelectDynamicEquation = true; PVA.Velocity.CanSelectDynamicEquation = true; PVA.Acceleration.CanSelectDynamicEquation = true; Easing.Start.CanSelectDynamicEquation = true; Easing.End.CanSelectDynamicEquation = true; }
internal LocationValues() { Type = new Value.Enum <ParamaterType>(ParamaterType.Fixed); Fixed = new FixedParamater(); PVA = new PVAParamater(); Easing = new Vector3DEasingParamater(); LocationFCurve = new Vector3DFCurveParameter(); // dynamic parameter Fixed.Location.CanSelectDynamicEquation = true; PVA.Location.CanSelectDynamicEquation = true; PVA.Velocity.CanSelectDynamicEquation = true; PVA.Acceleration.CanSelectDynamicEquation = true; Easing.Start.CanSelectDynamicEquation = true; Easing.End.CanSelectDynamicEquation = true; }
internal ScaleValues() { Type = new Value.Enum<ParamaterType>(ParamaterType.Fixed); Fixed = new FixedParamater(); PVA = new PVAParamater(); Easing = new Vector3DEasingParamater(1.0f, 1.0f, 1.0f); //Easing.Start.X.SetCenterDirectly(1.0f); //Easing.Start.Y.SetCenterDirectly(1.0f); //Easing.Start.Z.SetCenterDirectly(1.0f); //Easing.Start.X.SetMaxDirectly(1.0f); //Easing.Start.Y.SetMaxDirectly(1.0f); //Easing.Start.Z.SetMaxDirectly(1.0f); //Easing.Start.X.SetMinDirectly(1.0f); //Easing.Start.Y.SetMinDirectly(1.0f); //Easing.Start.Z.SetMinDirectly(1.0f); //Easing.End.X.SetCenterDirectly(1.0f); //Easing.End.Y.SetCenterDirectly(1.0f); //Easing.End.Z.SetCenterDirectly(1.0f); //Easing.End.X.SetMaxDirectly(1.0f); //Easing.End.Y.SetMaxDirectly(1.0f); //Easing.End.Z.SetMaxDirectly(1.0f); //Easing.End.X.SetMinDirectly(1.0f); //Easing.End.Y.SetMinDirectly(1.0f); //Easing.End.Z.SetMinDirectly(1.0f); SinglePVA = new SinglePVAParamater(); SingleEasing = new FloatEasingParamater(1.0f); //SingleEasing.Start.SetCenterDirectly(1.0f); //SingleEasing.Start.SetMaxDirectly(1.0f); //SingleEasing.Start.SetMinDirectly(1.0f); //SingleEasing.End.SetCenterDirectly(1.0f); //SingleEasing.End.SetMaxDirectly(1.0f); //SingleEasing.End.SetMinDirectly(1.0f); FCurve = new Vector3DFCurveParameter(); FCurve.FCurve.X.DefaultValue = 1.0f; FCurve.FCurve.Y.DefaultValue = 1.0f; FCurve.FCurve.Z.DefaultValue = 1.0f; }
internal ScaleValues() { Type = new Value.Enum <ParamaterType>(ParamaterType.Fixed); Fixed = new FixedParamater(); PVA = new PVAParamater(); Easing = new Vector3DEasingParamater(1.0f, 1.0f, 1.0f); //Easing.Start.X.SetCenterDirectly(1.0f); //Easing.Start.Y.SetCenterDirectly(1.0f); //Easing.Start.Z.SetCenterDirectly(1.0f); //Easing.Start.X.SetMaxDirectly(1.0f); //Easing.Start.Y.SetMaxDirectly(1.0f); //Easing.Start.Z.SetMaxDirectly(1.0f); //Easing.Start.X.SetMinDirectly(1.0f); //Easing.Start.Y.SetMinDirectly(1.0f); //Easing.Start.Z.SetMinDirectly(1.0f); //Easing.End.X.SetCenterDirectly(1.0f); //Easing.End.Y.SetCenterDirectly(1.0f); //Easing.End.Z.SetCenterDirectly(1.0f); //Easing.End.X.SetMaxDirectly(1.0f); //Easing.End.Y.SetMaxDirectly(1.0f); //Easing.End.Z.SetMaxDirectly(1.0f); //Easing.End.X.SetMinDirectly(1.0f); //Easing.End.Y.SetMinDirectly(1.0f); //Easing.End.Z.SetMinDirectly(1.0f); SinglePVA = new SinglePVAParamater(); SingleEasing = new FloatEasingParamater(1.0f); //SingleEasing.Start.SetCenterDirectly(1.0f); //SingleEasing.Start.SetMaxDirectly(1.0f); //SingleEasing.Start.SetMinDirectly(1.0f); //SingleEasing.End.SetCenterDirectly(1.0f); //SingleEasing.End.SetMaxDirectly(1.0f); //SingleEasing.End.SetMinDirectly(1.0f); FCurve = new Vector3DFCurveParameter(); FCurve.FCurve.X.DefaultValue = 1.0f; FCurve.FCurve.Y.DefaultValue = 1.0f; FCurve.FCurve.Z.DefaultValue = 1.0f; }