public static XmlElement SaveToElement(XmlDocument doc, string element_name, Value.Vector3D value, bool isClip) { var e = doc.CreateElement(element_name); var x = SaveToElement(doc, "X", value.X, isClip); var y = SaveToElement(doc, "Y", value.Y, isClip); var z = SaveToElement(doc, "Z", value.Z, isClip); if (x != null) { e.AppendChild(x); } if (y != null) { e.AppendChild(y); } if (z != null) { e.AppendChild(z); } var d_ind = Core.Dynamic.Equations.GetIndex(value.DynamicEquation); if (d_ind >= 0) { var d = doc.CreateTextElement("DynamicEquation", d_ind.ToString()); e.AppendChild(d); } return(e.ChildNodes.Count > 0 ? e : null); }
public OptionValues() { BackgroundColor = new Value.Color(0, 0, 0, 255); BackgroundImage = new Value.PathForImage("画像ファイル (*.png)|*.png", false, ""); GridColor = new Value.Color(255, 255, 255, 255); IsGridShown = new Value.Boolean(true); IsXYGridShown = new Value.Boolean(false); IsXZGridShown = new Value.Boolean(true); IsYZGridShown = new Value.Boolean(false); GridLength = new Value.Float(2, float.MaxValue, 0.1f); LightDirection = new Value.Vector3D(1, 1, 1, 1, -1, 1, -1, 1, -1, 0.1f, 0.1f, 0.1f); LightColor = new Value.Color(215, 215, 215, 255); LightAmbientColor = new Value.Color(40, 40, 40, 255); Magnification = new Value.Float(1, float.MaxValue, 0.00001f); FPS = new Value.Enum<FPSType>(FPSType._60FPS); Coordinate = new Value.Enum<CoordinateType>(CoordinateType.Right); ColorSpace = new Value.Enum<ColorSpaceType>(ColorSpaceType.GammaSpace); MouseRotInvX = new Value.Boolean(false); MouseRotInvY = new Value.Boolean(false); MouseSlideInvX = new Value.Boolean(false); MouseSlideInvY = new Value.Boolean(false); GuiLanguage = new Value.Enum<Language>(Core.Language); }
public OptionValues() { RenderingMode = new Value.Enum <RenderMode>(RenderMode.Normal); BackgroundColor = new Value.Color(0, 0, 0, 255); GridColor = new Value.Color(255, 255, 255, 255); IsGridShown = new Value.Boolean(true); IsXYGridShown = new Value.Boolean(false); IsXZGridShown = new Value.Boolean(true); IsYZGridShown = new Value.Boolean(false); GridLength = new Value.Float(2, float.MaxValue, 0.1f); LightDirection = new Value.Vector3D(1, 1, 1, 1, -1, 1, -1, 1, -1, 0.1f, 0.1f, 0.1f); LightColor = new Value.Color(215, 215, 215, 255); LightAmbientColor = new Value.Color(40, 40, 40, 255); Magnification = new Value.Float(1, float.MaxValue, 0.00001f); ExternalMagnification = new Value.Float(1, float.MaxValue, 0.00001f); FPS = new Value.Enum <FPSType>(FPSType._60FPS); Coordinate = new Value.Enum <CoordinateType>(CoordinateType.Right); ColorSpace = new Value.Enum <ColorSpaceType>(ColorSpaceType.GammaSpace); MouseRotInvX = new Value.Boolean(false); MouseRotInvY = new Value.Boolean(false); MouseSlideInvX = new Value.Boolean(false); MouseSlideInvY = new Value.Boolean(false); DistortionType = new Value.Enum <DistortionMethodType>(DistortionMethodType.Current); // Switch the language according to the OS settings GuiLanguage = new Value.Enum <Language>(LanguageGetter.GetLanguage()); }
public EffectBehaviorValues() { Location = new Value.Vector3D(); Rotation = new Value.Vector3D(); Scale = new Value.Vector3D(1.0f, 1.0f, 1.0f); LocationVelocity = new Value.Vector3D(); RotationVelocity = new Value.Vector3D(); ScaleVelocity = new Value.Vector3D(); RemovedTime = new Value.IntWithInifinite(0, true, int.MaxValue, 0); CountX = new Value.Int(1, int.MaxValue, 1); CountY = new Value.Int(1, int.MaxValue, 1); CountZ = new Value.Int(1, int.MaxValue, 1); Distance = new Value.Float(5.0f, float.MaxValue, 0.0f); TimeSpan = new Value.Int(0); ColorAll = new Value.Color(255, 255, 255, 255); TargetLocation = new Value.Vector3D(); PlaybackSpeed = new Value.Float(1.0f, float.MaxValue, 0.0f, 0.1f); }
public static void LoadFromElement(XmlElement e, Value.Vector3D value, bool isClip) { var e_x = e["X"] as XmlElement; var e_y = e["Y"] as XmlElement; var e_z = e["Z"] as XmlElement; var e_d = e["DynamicEquation"] as XmlElement; if (e_x != null) { LoadFromElement(e_x, value.X, isClip); } if (e_y != null) { LoadFromElement(e_y, value.Y, isClip); } if (e_z != null) { LoadFromElement(e_z, value.Z, isClip); } if (e_d != null) { var ind = e_d.GetTextAsInt(); if (0 <= ind && ind < Core.Dynamic.Equations.Values.Count) { var d = Core.Dynamic.Equations.Values[ind]; value.SetDynamicEquation(d); value.IsDynamicEquationEnabled = true; } } }
public OptionValues() { BackgroundColor = new Value.Color(0, 0, 0, 255); BackgroundImage = new Value.PathForImage("画像ファイル (*.png)|*.png", false, ""); GridColor = new Value.Color(255, 255, 255, 255); IsGridShown = new Value.Boolean(true); IsXYGridShown = new Value.Boolean(false); IsXZGridShown = new Value.Boolean(true); IsYZGridShown = new Value.Boolean(false); GridLength = new Value.Float(2, float.MaxValue, 0.1f); LightDirection = new Value.Vector3D(1, 1, 1, 1, -1, 1, -1, 1, -1, 0.1f, 0.1f, 0.1f); LightColor = new Value.Color(215, 215, 215, 255); LightAmbientColor = new Value.Color(40, 40, 40, 255); Magnification = new Value.Float(1, float.MaxValue, 0.00001f); FPS = new Value.Enum <FPSType>(FPSType._60FPS); Coordinate = new Value.Enum <CoordinateType>(CoordinateType.Right); ColorSpace = new Value.Enum <ColorSpaceType>(ColorSpaceType.GammaSpace); MouseRotInvX = new Value.Boolean(false); MouseRotInvY = new Value.Boolean(false); MouseSlideInvX = new Value.Boolean(false); MouseSlideInvY = new Value.Boolean(false); }
public LocalForceField(int number) { this.number = number; Type = new Value.Enum <LocalForceFieldType>(); Power = new Value.Float(1.0f, float.MaxValue, float.MinValue, 0.1f); Position = new Value.Vector3D(); Rotation = new Value.Vector3D(); Force = new ForceFieldForce(); Wind = new ForceFieldWind(); Vortex = new ForceFieldVortex(); Turbulence = new LocalForceFieldTurbulence(); Drag = new ForceFieldDrag(); Falloff = new ForceFieldFalloff(); }
public EffectBehaviorValues() { Location = new Value.Vector3D(); Rotation = new Value.Vector3D(); Scale = new Value.Vector3D(1.0f, 1.0f, 1.0f); LocationVelocity = new Value.Vector3D(); RotationVelocity = new Value.Vector3D(); ScaleVelocity = new Value.Vector3D(); RemovedTime = new Value.IntWithInifinite(0, true, int.MaxValue, 0); CountX = new Value.Int(1, int.MaxValue, 1); CountY = new Value.Int(1, int.MaxValue, 1); CountZ = new Value.Int(1, int.MaxValue, 1); Distance = new Value.Float(5.0f, float.MaxValue, 0.0f); TargetLocation = new Value.Vector3D(); }
public static void LoadFromElement(XmlElement e, Value.Vector3D value, bool isClip) { var e_x = e["X"] as XmlElement; var e_y = e["Y"] as XmlElement; var e_z = e["Z"] as XmlElement; if (e_x != null) { LoadFromElement(e_x, value.X, isClip); } if (e_y != null) { LoadFromElement(e_y, value.Y, isClip); } if (e_z != null) { LoadFromElement(e_z, value.Z, isClip); } }
public OptionValues() { RenderingMode = new Value.Enum <RenderMode>(RenderMode.Normal); BackgroundColor = new Value.Color(0, 0, 0, 255); LasyBackgroundImage = new Lazy <Value.PathForImage>(() => { return(new Value.PathForImage(Properties.Resources.ImageFilter, false, "")); }); GridColor = new Value.Color(255, 255, 255, 255); IsGridShown = new Value.Boolean(true); IsXYGridShown = new Value.Boolean(false); IsXZGridShown = new Value.Boolean(true); IsYZGridShown = new Value.Boolean(false); GridLength = new Value.Float(2, float.MaxValue, 0.1f); LightDirection = new Value.Vector3D(1, 1, 1, 1, -1, 1, -1, 1, -1, 0.1f, 0.1f, 0.1f); LightColor = new Value.Color(215, 215, 215, 255); LightAmbientColor = new Value.Color(40, 40, 40, 255); Magnification = new Value.Float(1, float.MaxValue, 0.00001f); ExternalMagnification = new Value.Float(1, float.MaxValue, 0.00001f); FPS = new Value.Enum <FPSType>(FPSType._60FPS); Coordinate = new Value.Enum <CoordinateType>(CoordinateType.Right); ColorSpace = new Value.Enum <ColorSpaceType>(ColorSpaceType.GammaSpace); MouseRotInvX = new Value.Boolean(false); MouseRotInvY = new Value.Boolean(false); MouseSlideInvX = new Value.Boolean(false); MouseSlideInvY = new Value.Boolean(false); DistortionType = new Value.Enum <DistortionMethodType>(DistortionMethodType.Current); // Switch the language according to the OS settings var culture = System.Globalization.CultureInfo.CurrentCulture; if (culture.Name == "ja-JP") { GuiLanguage = new Value.Enum <Language>(Language.Japanese); } else { GuiLanguage = new Value.Enum <Language>(Language.English); } }
public static XmlElement SaveToElement(XmlDocument doc, string element_name, Value.Vector3D value, bool isClip) { var e = doc.CreateElement(element_name); var x = SaveToElement(doc, "X", value.X, isClip); var y = SaveToElement(doc, "Y", value.Y, isClip); var z = SaveToElement(doc, "Z", value.Z, isClip); if (x != null) { e.AppendChild(x); } if (y != null) { e.AppendChild(y); } if (z != null) { e.AppendChild(z); } return(e.ChildNodes.Count > 0 ? e : null); }
internal FixedParamater() { Location = new Value.Vector3D(0, 0, 0); }
internal FixedParamater() { Scale = new Value.Vector3D(1, 1, 1); }
public SphereParamater() { Radius = new Value.Float(1); Location = new Value.Vector3D(); }
public void ApplyMaterial(Utl.MaterialInformation info) { bool isChanged = false; var previous_selfSummary = selfSummary; var previous_selfDetail = selfDetail; if (info.Names.ContainsKey(Core.Language)) { selfSummary = info.Names[Core.Language]; } else { selfSummary = ""; } if (info.Descriptions.ContainsKey(Core.Language)) { selfDetail = info.Descriptions[Core.Language]; } else { selfDetail = ""; } if (previous_selfSummary != selfSummary) { isChanged = true; } if (previous_selfDetail != selfDetail) { isChanged = true; } HashSet <ValueStatus> usedValueStatuses = new HashSet <ValueStatus>(); HashSet <object> finished = new HashSet <object>(); foreach (var withNameFlag in new[] { false, true }) { foreach (var texture in info.Textures) { if (finished.Contains(texture)) { continue; } var key = StatusKey.From(texture); Func <string> getName = () => { var ret = ""; if (texture.Summaries.ContainsKey(Core.Language)) { ret = texture.Summaries[Core.Language]; } if (string.IsNullOrEmpty(ret)) { ret = texture.Name; } if (string.IsNullOrEmpty(ret)) { ret = texture.UniformName; } return(ret); }; Func <string> getDesc = () => { var ret = ""; if (texture.Descriptions.ContainsKey(Core.Language)) { ret = texture.Descriptions[Core.Language]; } return(ret); }; ValueStatus status = null; string defaultPath = Utils.Misc.GetAbsolutePath(Path.AbsolutePath, texture.DefaultPath); var foundValue = FindValue(key.ToString(), usedValueStatuses, withNameFlag); if (foundValue != null) { status = foundValue; if (status.IsShown != texture.IsParam) { status.IsShown = texture.IsParam; isChanged = true; } // update default path if (texture.IsParam) { if ((foundValue.Value as Value.PathForImage).AbsolutePath == string.Empty) { (foundValue.Value as Value.PathForImage).SetAbsolutePathDirectly(defaultPath); isChanged = true; } (foundValue.Value as Value.PathForImage).SetDefaultAbsolutePath(defaultPath); } else { if ((foundValue.Value as Value.PathForImage).AbsolutePath != defaultPath) { (foundValue.Value as Value.PathForImage).SetAbsolutePathDirectly(defaultPath); isChanged = true; } (foundValue.Value as Value.PathForImage).SetDefaultAbsolutePath(defaultPath); } } else { // create only when value is not found even if withName flag is true if (!withNameFlag) { continue; } status = new ValueStatus(); var value = new Value.PathForImage(rcValues.BasePath, Resources.GetString("ImageFilter"), true, texture.DefaultPath); status.Value = value; status.IsShown = texture.IsParam; status.Priority = texture.Priority; valueStatuses.Add(status); if (!string.IsNullOrEmpty(defaultPath)) { value.SetAbsolutePathDirectly(defaultPath); } isChanged = true; } if (status.Name != getName()) { isChanged = true; } if (status.Description != getDesc()) { isChanged = true; } status.Key = key; status.Name = getName(); status.Description = getDesc(); usedValueStatuses.Add(status); finished.Add(texture); } foreach (var uniform in info.Uniforms) { if (finished.Contains(uniform)) { continue; } var key = StatusKey.From(uniform); Func <string> getName = () => { var ret = ""; if (uniform.Summaries.ContainsKey(Core.Language)) { ret = uniform.Summaries[Core.Language]; } if (string.IsNullOrEmpty(ret)) { ret = uniform.Name; } if (string.IsNullOrEmpty(ret)) { ret = uniform.UniformName; } return(ret); }; Func <string> getDesc = () => { var ret = ""; if (uniform.Descriptions.ContainsKey(Core.Language)) { ret = uniform.Descriptions[Core.Language]; } return(ret); }; ValueStatus status = null; var foundValue = FindValue(key.ToString(), usedValueStatuses, withNameFlag); if (foundValue != null) { status = foundValue; status.IsShown = true; isChanged = true; if (uniform.Type == 0) { (status.Value as Value.Float).ChangeDefaultValue(uniform.DefaultValues[0]); } else if (uniform.Type == 1) { (status.Value as Value.Vector2D).ChangeDefaultValue(uniform.DefaultValues[0], uniform.DefaultValues[1]); } else if (uniform.Type == 2) { (status.Value as Value.Vector3D).ChangeDefaultValue(uniform.DefaultValues[0], uniform.DefaultValues[1], uniform.DefaultValues[2]); } else { (status.Value as Value.Vector4D).ChangeDefaultValue(uniform.DefaultValues[0], uniform.DefaultValues[1], uniform.DefaultValues[2], uniform.DefaultValues[3]); } } else { // create only when value is not found even if withName flag is true if (!withNameFlag) { continue; } if (uniform.Type == 0) { status = new ValueStatus(); var value = new Value.Float(uniform.DefaultValues[0]); value.SetValueDirectly(uniform.DefaultValues[0]); status.Value = value; status.IsShown = true; status.Priority = uniform.Priority; valueStatuses.Add(status); isChanged = true; } else if (uniform.Type == 1) { status = new ValueStatus(); var value = new Value.Vector2D(uniform.DefaultValues[0], uniform.DefaultValues[1]); value.X.SetValueDirectly(uniform.DefaultValues[0]); value.Y.SetValueDirectly(uniform.DefaultValues[1]); status.Value = value; status.IsShown = true; status.Priority = uniform.Priority; valueStatuses.Add(status); isChanged = true; } else if (uniform.Type == 2) { status = new ValueStatus(); var value = new Value.Vector3D(uniform.DefaultValues[0], uniform.DefaultValues[1], uniform.DefaultValues[2]); value.X.SetValueDirectly(uniform.DefaultValues[0]); value.Y.SetValueDirectly(uniform.DefaultValues[1]); value.Z.SetValueDirectly(uniform.DefaultValues[2]); status.Value = value; status.IsShown = true; status.Priority = uniform.Priority; valueStatuses.Add(status); isChanged = true; } else { status = new ValueStatus(); var value = new Value.Vector4D(uniform.DefaultValues[0], uniform.DefaultValues[1], uniform.DefaultValues[2], uniform.DefaultValues[3]); value.X.SetValueDirectly(uniform.DefaultValues[0]); value.Y.SetValueDirectly(uniform.DefaultValues[1]); value.Z.SetValueDirectly(uniform.DefaultValues[2]); value.W.SetValueDirectly(uniform.DefaultValues[3]); status.Value = value; status.IsShown = true; status.Priority = uniform.Priority; valueStatuses.Add(status); isChanged = true; } } if (status.Name != getName()) { isChanged = true; } if (status.Description != getDesc()) { isChanged = true; } status.Key = key; status.Name = getName(); status.Description = getDesc(); usedValueStatuses.Add(status); finished.Add(uniform); } } foreach (var kts in valueStatuses) { if (!usedValueStatuses.Contains(kts)) { var status = kts; if (status.IsShown) { status.IsShown = false; isChanged = true; } } } if (info.CustomData.Count() > 0) { rcValues.CustomData1.Fixed4.ChangeDefaultValue( info.CustomData[0].DefaultValues[0], info.CustomData[0].DefaultValues[1], info.CustomData[0].DefaultValues[2], info.CustomData[0].DefaultValues[3]); } if (info.CustomData.Count() > 1) { rcValues.CustomData2.Fixed4.ChangeDefaultValue( info.CustomData[1].DefaultValues[0], info.CustomData[1].DefaultValues[1], info.CustomData[1].DefaultValues[2], info.CustomData[1].DefaultValues[3]); } if (isChanged && OnChanged != null) { OnChanged(this, null); } }
internal ForceFieldGravity() { Gravity = new Value.Vector3D(0, 0, 0); }
public EnvironmentLightingValues() { LightDirection = new Value.Vector3D(1, 1, 1, 1, -1, 1, -1, 1, -1, 0.1f, 0.1f, 0.1f); LightColor = new Value.Color(215, 215, 215, 255); LightAmbientColor = new Value.Color(40, 40, 40, 255); }
internal GravityParamater() { Gravity = new Value.Vector3D(0, 0, 0); }
internal FixedParamater() { Rotation = new Value.Vector3D(0, 0, 0); }