internal SoundParamater(Value.Path basepath) { Wave = new Value.PathForSound(basepath, Resources.GetString("SoundFilter"), true, ""); Volume = new Value.FloatWithRandom(1.0f, 1.0f, 0.0f, DrawnAs.CenterAndAmplitude, 0.1f); Pitch = new Value.FloatWithRandom(0.0f, 2.0f, -2.0f, DrawnAs.CenterAndAmplitude, 0.1f); PanType = new Value.Enum <ParamaterPanType>(ParamaterPanType.Sound2D); Pan = new Value.FloatWithRandom(0.0f, 1.0f, -1.0f, DrawnAs.CenterAndAmplitude, 0.1f); Distance = new Value.Float(10.0f); Delay = new Value.IntWithRandom(0, int.MaxValue, 0); }
internal SoundParamater() { Wave = new Value.PathForSound("音声ファイル (*.wav)|*.wav", true, ""); Volume = new Value.FloatWithRandom(1.0f, 1.0f, 0.0f); Pitch = new Value.FloatWithRandom(0.0f, 2.0f, -2.0f); PanType = new Value.Enum <ParamaterPanType>(ParamaterPanType.Sound2D); Pan = new Value.FloatWithRandom(0.0f, 1.0f, -1.0f); Distance = new Value.Float(10.0f); Delay = new Value.IntWithRandom(0, int.MaxValue, 0); }
internal SoundParamater() { if (Core.Language == Language.Japanese) { Wave = new Value.PathForSound("音声ファイル (*.wav)|*.wav", true, ""); } else if (Core.Language == Language.English) { Wave = new Value.PathForSound("Sound File (*.wav)|*.wav", true, ""); } Volume = new Value.FloatWithRandom(1.0f, 1.0f, 0.0f, DrawnAs.CenterAndAmplitude, 0.1f); Pitch = new Value.FloatWithRandom(0.0f, 2.0f, -2.0f, DrawnAs.CenterAndAmplitude, 0.1f); PanType = new Value.Enum <ParamaterPanType>(ParamaterPanType.Sound2D); Pan = new Value.FloatWithRandom(0.0f, 1.0f, -1.0f, DrawnAs.CenterAndAmplitude, 0.1f); Distance = new Value.Float(10.0f); Delay = new Value.IntWithRandom(0, int.MaxValue, 0); }
internal SoundParamater() { if(Core.Language == Language.Japanese) { Wave = new Value.PathForSound("音声ファイル (*.wav)|*.wav", true, ""); } else if(Core.Language == Language.English) { Wave = new Value.PathForSound("Sound File (*.wav)|*.wav", true, ""); } Volume = new Value.FloatWithRandom(1.0f, 1.0f, 0.0f); Pitch = new Value.FloatWithRandom(0.0f, 2.0f, -2.0f); PanType = new Value.Enum<ParamaterPanType>(ParamaterPanType.Sound2D); Pan = new Value.FloatWithRandom(0.0f, 1.0f, -1.0f); Distance = new Value.Float(10.0f); Delay = new Value.IntWithRandom(0, int.MaxValue, 0); }
internal SoundParamater() { Wave = new Value.PathForSound(Properties.Resources.SoundFilter, true, ""); Volume = new Value.FloatWithRandom(1.0f, 1.0f, 0.0f, DrawnAs.CenterAndAmplitude, 0.1f); Pitch = new Value.FloatWithRandom(0.0f, 2.0f, -2.0f, DrawnAs.CenterAndAmplitude, 0.1f); PanType = new Value.Enum<ParamaterPanType>(ParamaterPanType.Sound2D); Pan = new Value.FloatWithRandom(0.0f, 1.0f, -1.0f, DrawnAs.CenterAndAmplitude, 0.1f); Distance = new Value.Float(10.0f); Delay = new Value.IntWithRandom(0, int.MaxValue, 0); }
internal SoundParamater() { Wave = new Value.PathForSound("音声ファイル (*.wav)|*.wav", true, ""); Volume = new Value.FloatWithRandom(1.0f, 1.0f, 0.0f); Pitch = new Value.FloatWithRandom(0.0f, 2.0f, -2.0f); PanType = new Value.Enum<ParamaterPanType>(ParamaterPanType.Sound2D); Pan = new Value.FloatWithRandom(0.0f, 1.0f, -1.0f); Distance = new Value.Float(10.0f); Delay = new Value.IntWithRandom(0, int.MaxValue, 0); }