public BallView(SpriteBatch spriteBatch, Camera camera, ContentManager content, BallSimulation ballSimulation) { this.spriteBatch = spriteBatch; this.camera = camera; this.ballSimulation = ballSimulation; LoadGraphics(content); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { //makes the mouse visible on the game screen this.IsMouseVisible = true; gameController = new GameController(ExplosionScale, Content); ballSimulation = new BallSimulation(); mainView = new MainView(GraphicsDevice, Content, ballSimulation, ExplosionScale); }
public MainView(GraphicsDevice device, ContentManager content, BallSimulation ballSimulation, float ExplosionScale) { this.device = device; spriteBatch = new SpriteBatch(device); camera = new Camera(device); explosionView = new ExplosionView(spriteBatch, camera, content); ballView = new BallView(spriteBatch, camera, content, ballSimulation); this.ExplosionScale = ExplosionScale; aim = content.Load<Texture2D>("aim.png"); }