private void Awake() { SRenderer = GetComponent <StateRenderer>(); // START SHADER SETUP MaterialProperties = new MaterialPropertyBlock(); RaptureValueId = Shader.PropertyToID("_AscensionAmount"); MaterialProperties.SetFloat(RaptureValueId, 0); SpriteComponent.SetPropertyBlock(MaterialProperties); // END SHADER SETUP }
public void OnEnable() { this.stateRenderer = this.GetComponent <StateRenderer>(); }