partial void OnBirthplaceChanging(Location value);
/// <summary> /// Create a new Person object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="name">Initial value of the Name property.</param> /// <param name="birthplace">Initial value of the Birthplace property.</param> public static Person CreatePerson(global::System.Int32 id, global::System.String name, Location birthplace) { Person person = new Person(); person.Id = id; person.Name = name; person.Birthplace = StructuralObject.VerifyComplexObjectIsNotNull(birthplace, "Birthplace"); return person; }
/// <summary> /// Create a new Movie object. /// </summary> /// <param name="id">Initial value of the Id property.</param> /// <param name="name">Initial value of the Name property.</param> /// <param name="shooting">Initial value of the Shooting property.</param> public static Movie CreateMovie(global::System.Int32 id, global::System.String name, Location shooting) { Movie movie = new Movie(); movie.Id = id; movie.Name = name; movie.Shooting = StructuralObject.VerifyComplexObjectIsNotNull(shooting, "Shooting"); return movie; }
partial void OnShootingChanging(Location value);
/// <summary> /// Create a new Location object. /// </summary> /// <param name="city">Initial value of the City property.</param> /// <param name="state">Initial value of the State property.</param> /// <param name="country">Initial value of the Country property.</param> public static Location CreateLocation(global::System.String city, global::System.String state, global::System.String country) { Location location = new Location(); location.City = city; location.State = state; location.Country = country; return location; }