public override HashSet <string> Process(string entryPath, GameObject go, StrategyNode node) { HashSet <string> result = new HashSet <string>(); Image image = go.GetComponent <Image>(); if (image != null && image.material != null) { string materialPath = MaterialAssetProcessor.GetMaterialPath(image.material); if (node.pattern.IsMatch(materialPath)) { result.Add(materialPath); image.materialKey = AssetPathHelper.GetObjectKey(entryPath, materialPath, image.material, node); image.material = null; image.spriteKey = AssetPathHelper.GetObjectKey(entryPath, materialPath, image.sprite, node); image.sprite = null; } } return(result); }
public HashSet <string> Process(string entryPath, Material material, StrategyNode node) { HashSet <string> result = new HashSet <string>(); if (material == null) { Debug.LogError("资源打包出错, 缺少Material:" + entryPath); } string materialPath = MaterialAssetProcessor.GetMaterialPath(material); string shaderPath = MaterialAssetProcessor.GetShaderPath(material.shader); if (node.pattern.IsMatch(shaderPath)) { MaterialJsonData jsonData = MaterialJsonData.GetMaterialJsonData(materialPath); jsonData.shaderFileName = GetShaderFileName(material.shader); jsonData.shaderKey = AssetPathHelper.GetObjectKey(entryPath, shaderPath, material.shader, node); jsonData.FillNoTexturePropertyData(material, node); result.Add(shaderPath); } return(result); }