public static void registWord() { // 参数绑定解析 importParser["name"] = new NameBinder(); importParser["img"] = new ImageBinder(); importParser["ignore"] = new IgnoreBinder(); importParser["font"] = new FontBinder(); // 脚本组件 if (PsdSetting.Instance.curGUIType == GUIType.UGUI) { importParser["button"] = new ButtonBinder(); importParser["toggle"] = new ToggleBinder(); importParser["slider"] = new SliderBinder(); importParser["scrollview"] = new ScrollViewBinder(); importParser["scrollbar"] = new ScrollbarBinder(); importParser["inputfield"] = new InputFieldBinder(); } else if (PsdSetting.Instance.curGUIType == GUIType.NGUI) { importParser["button"] = new NButtonBinder(); importParser["toggle"] = new NToggleBinder(); importParser["slider"] = new NSliderBinder(); importParser["scrollview"] = new NScrollViewBinder(); importParser["scrollbar"] = new NScrollbarBinder(); importParser["inputfield"] = new NInputFieldBinder(); importParser["texture"] = new NTextureBinder(); importParser["tmpt"] = new NTempletBinder(); } #if NGUI NAtlasHelper.LoadAllAtlas(PsdSetting.Instance.AtlasImportFolder); #endif NTempletHelper.LoadAllTemplet(PsdSetting.Instance.TempletImportFolder); }
public override void StartBinding(GameObject gObj, string args, string layerName) { #if NGUI GameObject templet = NTempletHelper.GetTempletPrefab(args); templet.name = gObj.name; templet.transform.SetParent(gObj.transform.parent); templet.transform.localPosition = gObj.transform.localPosition; templet.transform.localRotation = gObj.transform.localRotation; templet.transform.localScale = gObj.transform.localScale; foreach (Transform childTrans in gObj.transform) { childTrans.SetParent(templet.transform); } UISprite rootSprite = gObj.GetComponent <UISprite>(); UIWidget destSprite = templet.GetComponent <UIWidget>(); if (rootSprite != null && destSprite != null) { destSprite.depth = rootSprite.depth; foreach (Transform childTrans in templet.transform) { UIWidget childWidget = childTrans.GetComponent <UIWidget>(); if (childWidget == null) { return; } childWidget.depth += rootSprite.depth; } destSprite.width = rootSprite.width; destSprite.height = rootSprite.height; } #endif }