void ShiftAllPolygons(Window callingWindow) { Vector3OkWindow v3ok = new Vector3OkWindow(GuiManager.Cursor); GuiManager.AddWindow(v3ok); v3ok.OkClick += ShiftAllPolygonsOk; }
void ScalePositionOnly(Window callingWindow) { Vector3OkWindow v3ok = new Vector3OkWindow(GuiManager.Cursor); GuiManager.AddWindow(v3ok); v3ok.Vector3Value = new Vector3(1, 1, 1); v3ok.OkClick += ScalePositionsOnlyOk; }
void ScaleNodeNetwork(Window callingWindow) { Vector3OkWindow okWindow = new Vector3OkWindow(GuiManager.Cursor); GuiManager.AddWindow(okWindow); okWindow.Vector3Value = new Vector3(1, 1, 1); okWindow.OkClick += new GuiMessage(ScaleOkClick); }
private void ShiftSceneClick(Window callingWindow) { Vector3OkWindow v3ok = new Vector3OkWindow(GuiManager.Cursor); GuiManager.AddWindow(v3ok); v3ok.OkClick += ShiftSceneOk; }