public void Initialize() { stateList = new StateList(); scene = new EditorScene(); }
public void LevelCreate() { //SceneStop(); SetTool(null); Renderer.RemoveLayer(Hud); Renderer.RemoveLayer(Level); Hud = new Scene(); Level = new EditorScene(Renderer); Renderer.AddLayer(Level); Renderer.AddLayer(Hud); selection = new Selection(Level); StateList = new StateList(); CamControl = new ControllerCamera(this, Input, Level); Transform2.SetSize(CamControl, 10); Hud.SetActiveCamera(CamControl); Level.ActiveCamera = CamControl; LevelCreated(this, null); LevelChanged(this, null); TimeChanged(this, Level.Time); }