public ActorPropertiesForm( EngineDisplayForm parent ) { InitializeComponent(); m_parent = parent; m_types = new ArrayList(); m_types.Add("Unknown"); m_types.Add("Sphere"); m_types.Add("Teapot"); m_types.Add("AiTeapot"); m_types.Add("Test Object"); m_types.Add("Grid"); m_types.Add("Generic Mesh Object"); m_createForm = new ActorCreationForm(); m_mainNode = new TreeNode(); m_mainNode.Name = "mainNode"; m_mainNode.Text = "Scene"; this.m_treeView.Nodes.Add(m_mainNode); // Make sure nothing that can change the scene // is active until the Editor itself has been // initialized m_fileToolStripMenuItem.Enabled = false; m_addActorBtn.Enabled = false; m_removeActorBtn.Enabled = false; m_updateActorPosBtn.Enabled = false; m_restoreActorPosBtn.Enabled = false; m_rotateActorYAxisBtn.Enabled = false; m_rotateActorXAxisBtn.Enabled = false; }
public ActorPropertiesForm(EngineDisplayForm parent) { InitializeComponent(); m_parent = parent; m_types = new ArrayList(); m_types.Add("Unknown"); m_types.Add("Sphere"); m_types.Add("Teapot"); m_types.Add("AiTeapot"); m_types.Add("Test Object"); m_types.Add("Grid"); m_types.Add("Generic Mesh Object"); m_createForm = new ActorCreationForm(); m_mainNode = new TreeNode(); m_mainNode.Name = "mainNode"; m_mainNode.Text = "Scene"; this.m_treeView.Nodes.Add(m_mainNode); // Make sure nothing that can change the scene // is active until the Editor itself has been // initialized m_fileToolStripMenuItem.Enabled = false; m_addActorBtn.Enabled = false; m_removeActorBtn.Enabled = false; m_updateActorPosBtn.Enabled = false; m_restoreActorPosBtn.Enabled = false; m_rotateActorYAxisBtn.Enabled = false; m_rotateActorXAxisBtn.Enabled = false; }