public override void Exit(CharacterState nextState) { if (character.contactsNumber == 0) character.LastLadder = character.Ladder; character.body.IgnoreGravity = false; character.torso.IgnoreGravity = false; }
public override void Exit(CharacterState nextState) { }
public override void Exit(CharacterState nextState) { character.body.OnCollision -= body_OnCollision; }
public virtual void Exit(CharacterState nextState) { }