public static Entity GetEntity(uint value) { if (value == 0) { } else if (value == 1) { Effect e = new Effect(0, @"text\question_mark", -1F, -1F, -1, -1, -1); return(e); } else if (value == 2) { ItemEntity iE = new ItemEntity(-1F, -1F, -1, -1, -1, null); return(iE); } return(new Entity(uint.MaxValue, 0, 0, @"text\question_mark", "Blank Entity", new LootDrop[0], 0, -1F, -1F, -1, -1, -1, new float[2, 2] { { -0.1F, -0.1F }, { 0.1F, 0.1F } })); }