예제 #1
0
        public bool HasOutlineOverride()
        {
            var tilemapsRoot    = RoomTemplateUtils.GetTilemapsRoot(gameObject);
            var outlineOverride = tilemapsRoot.transform.Find(GeneratorConstants.OutlineOverrideLayerName);

            return(outlineOverride != null);
        }
예제 #2
0
        public void RemoveOutlineOverride()
        {
            if (!HasOutlineOverride())
            {
                return;
            }

            var tilemapsRoot    = RoomTemplateUtils.GetTilemapsRoot(gameObject);
            var outlineOverride = tilemapsRoot.transform.Find(GeneratorConstants.OutlineOverrideLayerName).gameObject;

            PostProcessUtils.Destroy(outlineOverride);
        }
예제 #3
0
        public static void InitializeSharedTilemaps(GeneratedLevel level, TilemapLayersStructureMode mode, ITilemapLayersHandler defaultTilemapLayersHandler, ITilemapLayersHandler customTilemapLayersHandler, GameObject example, Material tilemapMaterial)
        {
            GameObject tilemapsRoot;

            if (/*mode == TilemapLayersStructureMode.Automatic || */ mode == TilemapLayersStructureMode.FromExample)
            {
                if (mode == TilemapLayersStructureMode.FromExample && example == null)
                {
                    throw new ConfigurationException($"When {nameof(PostProcessConfig.TilemapLayersStructure)} is set to {nameof(TilemapLayersStructureMode.FromExample)}, {nameof(PostProcessConfig.TilemapLayersExample)} must not be null. Please set the field in the Dungeon Generator component.");
                }

                //var tilemapsSource = mode == TilemapLayersStructureMode.Automatic
                //    ? level.GetRoomInstances().First().RoomTemplateInstance
                //    : example;
                var tilemapsSource     = example;
                var tilemapsSourceRoot = RoomTemplateUtils.GetTilemapsRoot(tilemapsSource);

                if (mode == TilemapLayersStructureMode.FromExample && tilemapsSourceRoot == tilemapsSource)
                {
                    throw new ConfigurationException($"Given {nameof(PostProcessConfig.TilemapLayersExample)} is not valid as it does not contain a game object called {GeneratorConstants.TilemapsRootName} that holds individual tilemap layers.");
                }

                tilemapsRoot      = Object.Instantiate(tilemapsSourceRoot, level.RootGameObject.transform);
                tilemapsRoot.name = GeneratorConstants.TilemapsRootName;

                foreach (var tilemap in tilemapsRoot.GetComponentsInChildren <Tilemap>())
                {
                    tilemap.ClearAllTiles();
                }
            }
            else
            {
                // Initialize GameObject that will hold tilemaps
                tilemapsRoot = new GameObject(GeneratorConstants.TilemapsRootName);
                tilemapsRoot.transform.parent = level.RootGameObject.transform;

                if (mode == TilemapLayersStructureMode.Default)
                {
                    defaultTilemapLayersHandler.InitializeTilemaps(tilemapsRoot);
                }
                else if (mode == TilemapLayersStructureMode.Custom)
                {
                    if (customTilemapLayersHandler == null)
                    {
                        throw new ConfigurationException($"When {nameof(PostProcessConfig.TilemapLayersStructure)} is set to {nameof(TilemapLayersStructureMode.Custom)}, {nameof(PostProcessConfig.TilemapLayersHandler)} must not be null. Please set the field in the Dungeon Generator component.");
                    }

                    customTilemapLayersHandler.InitializeTilemaps(tilemapsRoot);
                }
            }
        }
예제 #4
0
        public static void SetTilemapsMaterial(GeneratedLevel level, Material tilemapMaterial)
        {
            if (tilemapMaterial == null)
            {
                return;
            }

            var tilemapsRoot = RoomTemplateUtils.GetTilemapsRoot(level.RootGameObject);

            foreach (var tilemapRenderer in tilemapsRoot.GetComponentsInChildren <TilemapRenderer>())
            {
                tilemapRenderer.material = tilemapMaterial;
            }
        }
예제 #5
0
        public void AddOutlineOverride()
        {
            if (HasOutlineOverride())
            {
                return;
            }

            var tilemapsRoot    = RoomTemplateUtils.GetTilemapsRoot(gameObject);
            var outlineOverride = new GameObject(GeneratorConstants.OutlineOverrideLayerName);

            outlineOverride.transform.parent = tilemapsRoot.transform;
            outlineOverride.AddComponent <Tilemap>();
            outlineOverride.AddComponent <TilemapRenderer>();
            outlineOverride.AddComponent <OutlineOverride>();
            outlineOverride.GetComponent <TilemapRenderer>().sortingOrder = 1000;
        }