// public override void OnInspectorGUI() // { // base.OnInspectorGUI(); // var text = @" //<size=12>How does the <b>Hybrid mode</b> work?</size> //1. Select the length of doors in the 'New door length' field. //2. Click the 'Add door positions' button. //3. Click on the tile where the doors can start. //4. Drag the mouse to last possible tile of the door line. //<b>What if the door disappears?</b> The door line you drew is probably too short. //<b>What is the solid outline?</b> It shows the length of a single door. //<b>What is the dashed outline?</b> It shows the all the possible positions where the doors can be. //"; // var style = new GUIStyle(EditorStyles.helpBox) {richText = true}; // EditorGUILayout.TextArea(text.Trim(), style); // //EditorGUILayout.HelpBox("How does the <b>Hybrid mode</b> work?", MessageType.Info); // } protected override void DrawAllDoors() { var gameObject = doors.transform.gameObject; var grid = gameObject.GetComponentInChildren <Grid>(); var color = Color.red; foreach (var doorLine in doors.HybridDoorModeData.DoorLines) { DoorsInspectorUtils.DrawDoorLine(doorLine, grid, color); } }
public void OnSceneGUI() { var gameObject = doors.transform.gameObject; var grid = gameObject.GetComponentInChildren <Grid>(); var doorLines = doors.SimpleDoorModeData.GetDoorLines(doors); var color = Color.red; foreach (var doorLine in doorLines) { DoorsInspectorUtils.DrawDoorLine(doorLine, grid, color); } }
private void DrawDoor(Grid grid, Vector3Int from, Vector3Int to) { var length = new OrthogonalLine(from, to).Length; var doorLine = new DoorLineGrid2D() { From = from, To = to, Length = length, }; var color = Color.red; DoorsInspectorUtils.DrawDoorLine(doorLine, grid, color); }
protected override void DrawPreview(Vector3Int from, Vector3Int to) { var gameObject = doors.transform.gameObject; var grid = gameObject.GetComponentInChildren <Grid>(); var length = doors.HybridDoorModeData.DefaultLength; var doorLine = new DoorLineGrid2D() { From = from, To = to, Length = length, }; var color = Color.red; DoorsInspectorUtils.DrawDoorLine(doorLine, grid, color); }