private void Server_ClientDisconnected(PlayerClient client) { client.Dispose(); Console.WriteLine("Lost client " + client.Infos.HcKey); }
private void Server_NewDataReceived(PlayerClient client, byte[] data, int len) { client.Manage(data, len); }
private void Server_NewClientConntected(PlayerClient client) { client.InitManager(this); client.SendHcKey(); }
private void Server_NewDataSended(PlayerClient client, byte[] data) { }