예제 #1
0
 private static void Loading_OnLoadingComplete(EventArgs args)
 {
     //Put the name of the champion here
     if (Player.Instance.ChampionName != "Camille")
     {
         return;
     }
     Chat.Print("Have Fun with Playing ! by TaaZ");
     Core.DelayAction(() =>
     {
         introImg        = new Sprite(TextureLoader.BitmapToTexture(Resources.anime));
         Drawing.OnDraw += DrawingOnOnDraw;
         Core.DelayAction(() =>
         {
             Drawing.OnDraw -= DrawingOnOnDraw;
         }, 7000);
     }, 2000);
     AbilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 };
     SpellsManager.InitializeSpells();
     Menus.CreateMenu();
     ModeManager.InitializeModes();
     Drawing.OnDraw        += Drawing_OnDraw;
     Obj_AI_Base.OnNewPath += Obj_AI_Base_OnNewPath;
     FpsBooster.Initialize();
 }
예제 #2
0
파일: Program.cs 프로젝트: Taazuma/EB-T
 private static void Loading_OnLoadingComplete(EventArgs args)
 {
     //Put the name of the champion here
     if (Player.Instance.ChampionName != "Shaco")
     {
         return;
     }
     Core.DelayAction(() =>
     {
         introImg = new Sprite(TextureLoader.BitmapToTexture(Resources.anime));
         Chat.Print("<b><font size='20' color='#4B0082'>Joker Shaco</font><font size='20' color='#FFA07A'> Loaded</font></b>");
         Drawing.OnDraw += DrawingOnOnDraw;
         Core.DelayAction(() =>
         {
             Drawing.OnDraw -= DrawingOnOnDraw;
         }, 7000);
     }, 2000);
     Chat.Print("Have Fun with Playing ! by TaaZ");
     AbilitySequence = new int[] { 2, 3, 1, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 };
     SpellsManager.InitializeSpells();
     Menus.CreateMenu();
     ModeManager.InitializeModes();
     Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCast;
     Obj_AI_Base.OnProcessSpellCast += Obj_AI_Base_OnProcessSpellCaster;
     Drawing.OnDraw        += Drawing_OnDraw;
     Obj_AI_Base.OnNewPath += Obj_AI_Base_OnNewPath;
     FpsBooster.Initialize();
 }
예제 #3
0
 private static void Loading_OnLoadingComplete(EventArgs args)
 {
     if (Player.Instance.ChampionName != "Olaf")
     {
         return;
     }
     Chat.Print("Ronin Olaf Loaded");
     Core.DelayAction(() =>
     {
         introImg        = new Sprite(TextureLoader.BitmapToTexture(Resources.anime));
         Drawing.OnDraw += DrawingOnOnDraw;
         Core.DelayAction(() =>
         {
             Drawing.OnDraw -= DrawingOnOnDraw;
         }, 7000);
     }, 2000);
     AbilitySequence = new int[] { 3, 2, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 };
     SpellsManager.InitializeSpells();
     Menus.CreateMenu();
     ModeManager.InitializeModes();
     Drawing.OnDraw        += Drawing_OnDraw;
     Obj_AI_Base.OnNewPath += Obj_AI_Base_OnNewPath;
     FpsBooster.Initialize();
     //Orbwalker.OnPostAttack += ResetAttack; // Credits Mercedes im to lazy
     Gapcloser.OnGapcloser += Gapcloser_OnGapcloser;
     Drawing.OnDraw        += Drawing_OnDrawSpells;
 }
예제 #4
0
 private static void Loading_OnLoadingComplete(EventArgs args)
 {
     //Put the name of the champion here
     if (Player.Instance.ChampionName != "Karma")
     {
         return;
     }
     Core.DelayAction(() =>
     {
         introImg = new Sprite(TextureLoader.BitmapToTexture(Resources.anime));
         Chat.Print("<b><font size='20' color='#4B0082'>Ronin Karma</font><font size='20' color='#FFA07A'> Loaded</font></b>");
         Drawing.OnDraw += DrawingOnOnDraw;
         Core.DelayAction(() =>
         {
             Drawing.OnDraw -= DrawingOnOnDraw;
         }, 7000);
     }, 2000);
     AbilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 2, 4, 3, 3, 2, 2, 4, 2, 2 };
     SpellsManager.InitializeSpells();
     DrawingsManager.InitializeDrawings();
     Menus.CreateMenu();
     ModeManager.InitializeModes();
     Game.OnUpdate                  += GameOnUpdate;
     Gapcloser.OnGapcloser          += OnGapcloser;
     Drawing.OnDraw                 += Drawing_OnDraw;
     Obj_AI_Base.OnNewPath          += Obj_AI_Base_OnNewPath;
     Obj_AI_Base.OnBasicAttack      += OnBasicAttack;
     Obj_AI_Base.OnProcessSpellCast += onSpellCast;
     FpsBooster.Initialize();
 }
예제 #5
0
파일: Program.cs 프로젝트: Taazuma/EB-T
 private static void Loading_OnLoadingComplete(EventArgs args)
 {
     if (Player.Instance.ChampionName != "RekSai")
     {
         return;
     }
     Core.DelayAction(() =>
     {
         introImg = new Sprite(TextureLoader.BitmapToTexture(Resources.anime));
         Chat.Print("<b><font size='20' color='#4B0082'>RekSai Master</font><font size='20' color='#FFA07A'> Loaded</font></b>");
         Drawing.OnDraw += DrawingOnOnDraw;
         Core.DelayAction(() =>
         {
             Drawing.OnDraw -= DrawingOnOnDraw;
         }, 7000);
     }, 2000);
     SpellsManager.InitializeSpells();
     Menus.CreateMenu();
     ModeManager.InitializeModes();
     Interrupter.OnInterruptableSpell += Program.Interrupter2_OnInterruptableTarget;
     Orbwalker.OnPostAttack           += OnAfterAttack;
     Drawing.OnDraw        += Drawing_OnDraw;
     Obj_AI_Base.OnNewPath += Obj_AI_Base_OnNewPath;
     FpsBooster.Initialize();
 }
예제 #6
0
파일: Program.cs 프로젝트: Taazuma/EB-T
 private static void Loading_OnLoadingComplete(EventArgs args)
 {
     //Put the name of the champion here
     if (Player.Instance.ChampionName != "Rumble")
     {
         return;
     }
     Core.DelayAction(() =>
     {
         introImg = new Sprite(TextureLoader.BitmapToTexture(Resources.anime));
         Chat.Print("<b><font size='20' color='#4B0082'>Rumble Jungle</font><font size='20' color='#FFA07A'> Loaded</font></b>");
         Drawing.OnDraw += DrawingOnOnDraw;
         Core.DelayAction(() =>
         {
             Drawing.OnDraw -= DrawingOnOnDraw;
         }, 7000);
     }, 2000);
     AbilitySequence = new int[] { 3, 2, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 };
     SpellsManager.InitializeSpells();
     DrawingsManager.InitializeDrawings();
     Menus.CreateMenu();
     ModeManager.InitializeModes();
     Gapcloser.OnGapcloser += AntiGapCloser;
     DMGHandler.DamageHandler.Initialize();
     FpsBooster.Initialize();
 }
예제 #7
0
파일: Program.cs 프로젝트: Taazuma/EB-T
 private static void Loading_OnLoadingComplete(EventArgs args)
 {
     //Put the name of the champion here
     if (Player.Instance.ChampionName != "Aatrox")
     {
         return;
     }
     Chat.Print("Have Fun with Playing ! by TaaZ");
     AbilitySequence = new int[] { 3, 2, 3, 1, 3, 4, 3, 2, 3, 2, 4, 2, 2, 1, 1, 4, 1, 1 };
     SpellsManager.InitializeSpells();
     ModeManager.InitializeModes();
     Menus.CreateMenu();
     Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell;
     Gapcloser.OnGapcloser            += AntiGapCloser;
     Drawing.OnDraw += OnDraw;
     FpsBooster.Initialize();
 }
예제 #8
0
 private static void Loading_OnLoadingComplete(EventArgs args)
 {
     if (Player.Instance.ChampionName != "Akali")
     {
         return;
     }
     Core.DelayAction(() =>
     {
         introImg = new Sprite(TextureLoader.BitmapToTexture(Resources.anime));
         Chat.Print("<b><font size='20' color='#4B0082'>Ronin Akali</font><font size='20' color='#FFA07A'> Yuklendi Ceviri TekinTR.</font></b>");
         Drawing.OnDraw += DrawingOnOnDraw;
         Core.DelayAction(() =>
         {
             Drawing.OnDraw -= DrawingOnOnDraw;
         }, 7000);
     }, 2000);
     AbilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 3, 1, 3, 4, 3, 3, 2, 2, 4, 2, 2 };
     SpellsManager.InitializeSpells();
     Menus.CreateMenu();
     ModeManager.InitializeModes();
     Drawing.OnDraw        += Drawing_OnDraw;
     Obj_AI_Base.OnNewPath += Obj_AI_Base_OnNewPath;
     FpsBooster.Initialize();
 }
예제 #9
0
파일: Program.cs 프로젝트: Taazuma/EB-T
 private static void Loading_OnLoadingComplete(EventArgs args)
 {
     //Put the name of the champion here
     if (Player.Instance.ChampionName != "Amumu")
     {
         return;
     }
     Core.DelayAction(() =>
     {
         introImg = new Sprite(TextureLoader.BitmapToTexture(Resources.god));
         Chat.Print("<b><font size='20' color='#4B0082'>God of Jungel Loaded</font><font size='20' color='#FFA07A'> Loaded</font></b>");
         Drawing.OnDraw += DrawingOnOnDraw;
         Core.DelayAction(() =>
         {
             Drawing.OnDraw -= DrawingOnOnDraw;
         }, 7000);
     }, 2000);
     AbilitySequence = new int[] { 2, 3, 1, 3, 3, 4, 3, 1, 3, 1, 4, 1, 1, 2, 2, 4, 2, 2 };
     InitializeSpells();
     CreateMenu();
     ModeManager.InitializeModes();
     Drawing.OnDraw += Drawing_OnDrawSpells;
     FpsBooster.Initialize();
 }