/// <summary> /// Deletes Easy Resolutions XML file. /// </summary> public static void Delete(this XmlFile xmlFile) { try { var path = XmlFileHelper.GetFilePathForDelete(); File.Delete(path); if (File.Exists(path)) { Log.Warning(string.Format("Failed to delete availbale Easy Resolutions XML file ('{0}').", path)); } else { Log.Info(string.Format("Availbale Easy Resolutions XML file ('{0}') was deleted.", path)); } } catch (System.Exception ex) { if (ex is IOException || ex is PathTooLongException || ex is DirectoryNotFoundException || ex is System.NotSupportedException || ex is System.UnauthorizedAccessException || ex is System.FormatException || ex is System.ArgumentException || ex is System.InvalidOperationException) { Log.Warning(string.Format("Failed to delete availbale Easy Resolutions XML file.\nException: {0}", ex.Message)); } else { throw; } } }
/// <summary> /// Saves the specified <see cref="System.Xml.Linq.XElement"/> /// to Easy Resolutions XML file. /// </summary> /// <param name="xmlFile"><see cref="EasyResolutions.XmlFile"/> object.</param> /// <param name="xml"><see cref="System.Xml.Linq.XElement"/> to save.</param> /// <returns><c>true</c> on success, <c>false</c> on failure.</returns> public static bool Save(this XmlFile xmlFile, XElement xml) { try { var path = XmlFileHelper.GetFilePathForSave(); xml.Save(path); AssetDatabase.ImportAsset(XmlFileHelper.GetRelativeFilePathForSave()); Log.Info(string.Format("Availbale scenes and resolutions were written to '{0}'.", path)); return(true); } catch (System.Exception ex) { if (ex is IOException || ex is PathTooLongException || ex is DirectoryNotFoundException || ex is System.NotSupportedException || ex is System.UnauthorizedAccessException || ex is System.FormatException || ex is System.ArgumentException || ex is System.InvalidOperationException || ex is XmlException) { Log.Warning(string.Format("Failed to write availbale scenes and resolutions to file.\nException: {0}", ex.Message)); return(false); } throw; } }