예제 #1
0
        void Reset()
        {
            uint i = 0xffffffff;

            cullingMask.value = (int)i;

            if (spriteMeshRenderer == null)
            {
                GameObject obj = new GameObject(name + ".SpriteBatchRenderer");
                obj.AddComponent <SpriteBatchRenderer>();
                spriteMeshRenderer = obj.GetComponent <SpriteBatchRenderer>();
                spriteMeshRenderer.gameObject.hideFlags = HideFlags.NotEditable;
                //spriteMeshRenderer.parent = this;
            }
        }
예제 #2
0
        void Reset()
        {
            uint i = 0xffffffff;
            cullingMask.value = (int)i;

            if (spriteMeshRenderer == null)
            {
                GameObject obj = new GameObject(name + ".SpriteBatchRenderer");
                obj.AddComponent<SpriteBatchRenderer>();
                spriteMeshRenderer = obj.GetComponent<SpriteBatchRenderer>();
                spriteMeshRenderer.gameObject.hideFlags = HideFlags.NotEditable;
                //spriteMeshRenderer.parent = this;
            }
        }