예제 #1
0
        public static void InstallPlayMakerActions(bool interactive)
        {
            // First check if the PlayMaker Actions package has been imported.
            if (!FileIO.FileExists(PlayMakerActionsPackagePath))
            {
                if (EM_EditorUtil.DisplayDialog(
                        "PlayMaker Actions Not Found",
                        "Looks like you haven't imported the \"PlayMaker Actions for Easy Mobile Pro\" package. " +
                        "Please download and import it from the Unity Asset Store first.",
                        "Get it now",
                        "Later"))
                {
                    Application.OpenURL(PlayMakerActionsDownloadURL);
                }

                return;
            }

            // Check if PlayMaker itself has been installed.
            if (!EM_ExternalPluginManager.IsPlayMakerAvail())
            {
                if (EM_EditorUtil.DisplayDialog(
                        "Installing PlayMaker Actions",
                        "Looks like you haven't installed PlayMaker, please install it to use these actions.",
                        "Continue Anyway",
                        "Cancel"))
                {
                    DoInstallPlayMakerActions(interactive);
                }
            }
            else
            {
                DoInstallPlayMakerActions(interactive);
            }
        }
 internal static void InstallPlayMakerActions(bool interactive)
 {
     if (!EM_ExternalPluginManager.IsPlayMakerAvail())
     {
         if (EM_EditorUtil.DisplayDialog(
                 "Installing PlayMaker Actions",
                 "Looks like you haven't installed PlayMaker, please install it to use these actions. " +
                 "Note that you also need to install the Unity UI add-on for PlayMaker to run Easy Mobile's PlayMaker demo.",
                 "Continue Anyway",
                 "Cancel"))
         {
             DoInstallPlayMakerActions(interactive);
         }
     }
     else
     {
         if (!EM_ExternalPluginManager.IsPlayMakerUguiAddOnAvail())
         {
             if (EM_EditorUtil.DisplayDialog(
                     "Installing PlayMaker Actions",
                     "Looks like you haven't installed the Unity UI add-on for PlayMaker. " +
                     "Please install it if you want to run Easy Mobile's PlayMaker demo.",
                     "Continue Anyway",
                     "Cancel"))
             {
                 DoInstallPlayMakerActions(interactive);
             }
         }
         else
         {
             DoInstallPlayMakerActions(interactive);
         }
     }
 }
예제 #3
0
        string[] BuildListOfNotificationCategoryGroupsName(IDictionary <string, string> categoryGroupsDict)
        {
            if (categoryGroupsDict == null)
            {
                return new string[] { EM_Constants.NoneSymbol }
            }
            ;

            var list = new string[categoryGroupsDict.Count + 1];

            // Add "None" as first item.
            list[0] = EM_Constants.NoneSymbol;

            // Copy keys from the dict.
            categoryGroupsDict.Keys.CopyTo(list, 1);

            return(list);
        }

        string GetNotificationCategoryNameFromId(IDictionary <string, string> dict, string id)
        {
            string name = string.Empty;

            if (string.IsNullOrEmpty(id))
            {
                name = EM_Constants.NoneSymbol;
            }
            else if (dict != null)
            {
                name = EM_EditorUtil.GetKeyForValue(dict, id);
            }

            return(name);
        }

        // Generate a static class containing constants of category IDs.
        void GenerateNotificationConstants()
        {
            // First create a hashtable containing all the names to be stored as constants.
            SerializedProperty userCategoriesProp = NotificationProperties.userCategories.property;

            // First check if there're duplicate IDs.
            string duplicateID = EM_EditorUtil.FindDuplicateFieldInArrayProperty(userCategoriesProp, NotificationCategory_Id);

            if (!string.IsNullOrEmpty(duplicateID))
            {
                EM_EditorUtil.Alert("Error: Duplicate IDs", "Found duplicate category ID of \"" + duplicateID + "\".");
                return;
            }

            // Proceed with adding resource keys.
            Hashtable resourceKeys = new Hashtable();

            // Add the category IDs.
            for (int i = 0; i < userCategoriesProp.arraySize; i++)
            {
                SerializedProperty element = userCategoriesProp.GetArrayElementAtIndex(i);
                string             id      = element.FindPropertyRelative(NotificationCategory_Id).stringValue;

                // Ignore all items with an empty ID.
                if (!string.IsNullOrEmpty(id))
                {
                    string key = "UserCategory_" + id;
                    resourceKeys.Add(key, id);
                }
            }

            if (resourceKeys.Count > 0)
            {
                // Now build the class.
                EM_EditorUtil.GenerateConstantsClass(
                    EM_Constants.GeneratedFolder,
                    EM_Constants.RootNameSpace + "." + EM_Constants.NotificationsConstantsClassName,
                    resourceKeys,
                    true
                    );
            }
            else
            {
                EM_EditorUtil.Alert("Constants Class Generation", "No user category has been defined or category ID is missing.");
            }
        }

        //----------------------------------------------------------------
        // Importing Android Notification Res Folder
        //----------------------------------------------------------------
        void ImportAndroidNotificationResFolder()
        {
            string selectedFolder = EditorUtility.OpenFolderPanel(null, notificationSelectedAndroidResFolder, null);

            if (!string.IsNullOrEmpty(selectedFolder))
            {
                // Some folder was selected.
                notificationSelectedAndroidResFolder = selectedFolder;

                // Build Android library from the selected folder.
                if (EM_EditorUtil.DisplayDialog(
                        "Building Android Resources",
                        "Please make sure the selected folder is correct before proceeding.\n" + notificationSelectedAndroidResFolder,
                        "Go Ahead",
                        "Cancel"))
                {
                    // Prepare the lib config.
                    var config = new EM_AndroidLibBuilder.AndroidLibConfig();
                    config.packageName             = EM_Constants.AndroidNativeNotificationPackageName;
                    config.targetLibFolderName     = EM_Constants.NotificationAndroidResFolderName;
                    config.targetContentFolderName = "res";

                    EM_AndroidLibBuilder.BuildAndroidLibFromFolder(
                        notificationSelectedAndroidResFolder,
                        config,
                        OnAndroidNotificationResBuildProgress,
                        OnAndroidNotificationResBuildNewStep,
                        OnAndroidNotificationResBuildComplete
                        );
                }
            }
        }

        void OnAndroidNotificationResBuildProgress(float progress)
        {
            // Display progress bar.
            EditorUtility.DisplayProgressBar(
                "Generating Android Notification Resources",
                notificationCreateAndroidResCurrentStep,
                progress
                );
        }

        void OnAndroidNotificationResBuildNewStep(string step)
        {
            notificationCreateAndroidResCurrentStep = step;
        }

        void OnAndroidNotificationResBuildComplete()
        {
            EditorUtility.ClearProgressBar();
            EM_EditorUtil.Alert(
                "Android Resources Imported",
                "Android notification resources have been imported successfully!"
                );
        }
    }