public virtual bool Overlaps(Geometry geom) { return(SpatialRelations.Overlaps(this, geom)); }
public virtual bool Within(Geometry geom) { return(SpatialRelations.Within(this, geom)); }
public virtual bool Contains(Geometry geom) { return(SpatialRelations.Contains(this, geom)); }
public virtual bool Crosses(Geometry geom) { return(SpatialRelations.Crosses(this, geom)); }
public virtual bool Touches(Geometry geom) { return(SpatialRelations.Touches(this, geom)); }
public virtual bool Intersects(Geometry geom) { return(SpatialRelations.Intersects(this, geom)); }
public virtual bool Disjoint(Geometry geom) { return(SpatialRelations.Disjoint(this, geom)); }
public virtual bool Equals(Geometry other) { return(SpatialRelations.Equals(this, other)); }