/// <summary> /// Called when the editor script is enable, usually when it is going to be displayed in the inspector. /// </summary> public void OnEnable() { scriptObjectRenderer = (ScriptObjectRenderer) InspectorItemRenderer.CreateRenderer(typeof(ScriptObjectRenderer)); scriptObjectRenderer.Initialize(this.serializedObject, this); }
/// <summary> /// Called when the editor script is enable, usually when it is going to be displayed in the inspector. /// </summary> public void OnEnable() { scriptObjectRenderer = (ScriptObjectRenderer)InspectorItemRenderer.CreateRenderer(typeof(ScriptObjectRenderer)); scriptObjectRenderer.Initialize(this.serializedObject, this); }