private void OnMouseDown() { Root.incrementScore(1); anim.SetBool("isClicked", true); particles.Emit(this.particleCount); FloatingTextController.createFloatingText(1, this.transform); shaker.ShakeOnce(20, 40, 1, 1); }
IEnumerator GameOver() { displayTime.enabled = false; gameOver = true; cameraShake.ShakeOnce(15, 5, 0, 1); audioPlayer.Play(); Instantiate(gameOverEffect, player.transform.position, Quaternion.identity); yield return(new WaitForSeconds(1)); gameOverText.SetActive(true); Time.timeScale = 0; }
static public int ShakeOnce(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 5) { EZCameraShake.CameraShaker self = (EZCameraShake.CameraShaker)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); System.Single a4; checkType(l, 5, out a4); var ret = self.ShakeOnce(a1, a2, a3, a4); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 7) { EZCameraShake.CameraShaker self = (EZCameraShake.CameraShaker)checkSelf(l); System.Single a1; checkType(l, 2, out a1); System.Single a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); System.Single a4; checkType(l, 5, out a4); UnityEngine.Vector3 a5; checkType(l, 6, out a5); UnityEngine.Vector3 a6; checkType(l, 7, out a6); var ret = self.ShakeOnce(a1, a2, a3, a4, a5, a6); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function ShakeOnce to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }