예제 #1
0
        public override void SetLockMonster(Transform monsterTsf, Monster monster, float monsterRadio)
        {
            float radio = monsterRadio + m_Pet.CircleRadio;

            base.SetLockMonster(monsterTsf, monster, monsterRadio);
            m_LockTools.MaxRadio = radio + MaxOffset;
            m_LockTools.MinRadio = radio + MinOffset;
            m_LockTools.ResetCurRadio();
            m_LockTools.SetFollowSpeed(monster.GetMonsterItem().baseSpeed *FollowMonsterSpeedParam);
        }
예제 #2
0
        public override void SetLockMonster(Transform monsterTsf, Monster monster, float monsterRadio)
        {
            float radio = monsterRadio + m_Pet.CircleRadio;

            base.SetLockMonster(monsterTsf, monster, monsterRadio);
            m_LockTools.MaxRadio = 10000;
            m_LockTools.MinRadio = 0;
            m_LockTools.SetFollowState(false);
            m_LockTools.ResetCurRadio();
            m_LockTools.SetFollowSpeed(monster.GetMonsterItem().baseSpeed);
        }
예제 #3
0
        public override void Init(GameObject player, Wave wave, Monster monster)
        {
            base.Init(player, wave, monster);
            m_BaseSpeed = monster.GetMonsterItem().baseSpeed;

            if (!m_PushAutoPath)
            {
                m_PushAutoPath = true;
                m_hasInit      = true;
                PathInit.aiPursueActList.Enqueue(this);
            }
        }