예제 #1
0
 public void StartBackActOnVec(Transform transform)
 {
     if (CanBackAct())
     {
         if (m_Carrier.HasCarrier())
         {
             return;
         }
         SetLockState(true);
         m_BackAct.enabled = true;
         m_BackAct.OnHit_Vec(transform);
     }
 }
예제 #2
0
 public void Update()
 {
     if (!m_Carrier.HasCarrier())
     {
         if (m_InNormalPassType)
         {
             FaceToEnemy();
         }
     }
     else
     {
         m_Carrier.Update(BaseScene.GetDtTime());
         m_Player.SetSafe(true, true);
     }
 }