void Start() { if (m_Transform == null) { m_Transform = transform; } m_InitialPos = m_Transform.position; m_TargetPos = m_InitialPos; m_Sampler = TextureSampler.GetInstance(); // m_TextureRes = m_XAxisTex.width; m_RB = GetComponent <Rigidbody>(); m_PosOffset.x = Random.Range(0f, 100f); m_PosOffset.y = Random.Range(0f, 100f); m_PosOffset.z = Random.Range(0f, 100f); }
void Awake() { instance = this; }