void Start() { //ExternalReceiverにキー操作を登録 exrcv = GetComponent <EVMC4U.ExternalReceiver>(); inputrcv = GetComponentInChildren <EVMC4U.InputReceiver>(); inputrcv.ControllerInputAction.AddListener(ControllerInputEvent); inputrcv.KeyInputAction.AddListener(KeyInputEvent); //ブレ防止用にフィルタを設定 exrcv.BonePositionFilterEnable = true; exrcv.BoneRotationFilterEnable = true; exrcv.BoneFilter = NonHoldFilter; //手のボーンを取得 var anim = exrcv.Model.GetComponent <Animator>(); leftHand = anim.GetBoneTransform(HumanBodyBones.LeftHand); rightHand = anim.GetBoneTransform(HumanBodyBones.RightHand); //左手当たり判定スフィア生成 leftSphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); leftSphere.transform.parent = leftHand; leftSphere.transform.localPosition = new Vector3(-offset, 0f, 0f); leftSphere.transform.localScale = new Vector3(size, size, size); //左手当たり判定スフィアコライダー設定 var leftCollider = leftSphere.GetComponent <Collider>(); //コライダーは反応のみで衝突しない leftCollider.isTrigger = true; //左手当たり判定物理演算追加 leftRigidBody = leftSphere.AddComponent <Rigidbody>(); //物理は反応のみで演算しない leftRigidBody.isKinematic = true; //左手当たり判定ヘルパー追加 leftHelper = leftSphere.AddComponent <HandCatch_Helper>(); //右手当たり判定スフィア生成 rightSphere = GameObject.CreatePrimitive(PrimitiveType.Sphere); rightSphere.transform.parent = rightHand; rightSphere.transform.localPosition = new Vector3(offset, 0f, 0f); rightSphere.transform.localScale = new Vector3(size, size, size); //右手当たり判定スフィアコライダー設定 var rightCollider = rightSphere.GetComponent <Collider>(); //コライダーは反応のみで衝突しない rightCollider.isTrigger = true; //右手当たり判定物理演算追加 rightRigidBody = rightSphere.AddComponent <Rigidbody>(); //物理は反応のみで演算しない rightRigidBody.isKinematic = true; //右手当たり判定ヘルパー追加 rightHelper = rightSphere.AddComponent <HandCatch_Helper>(); }
void Start() { externalReceiver = GetComponent <EVMC4U.ExternalReceiver>(); client = GetComponent <SEDSS_Client>(); client.SetAddress(Address); client.SetPassword(password); if (externalReceiver != null) { client.Download(id, (data, id) => { externalReceiver?.LoadVRMFromData(data); Debug.Log("Download OK id:" + id); }, (e, id) => { Error = e; Debug.Log("Download Error id:" + id); }); } if (File.Exists(UploadFilePath)) { byte[] data = File.ReadAllBytes(UploadFilePath); Debug.Log(data.Length); client.Upload(data, id, (id) => { Debug.Log("Upload OK id:" + id); }, (e, id) => { Error = e; Debug.Log("Upload Error id:" + id); }); } }
void Start() { externalReceiver = GetComponent <EVMC4U.ExternalReceiver>(); server = GetComponent <SEDSS_Server>(); server.SetPassword(password); server.StartServer(); server.OnDownloadRequest = (id) => { Debug.Log("Server responced"); return(File.ReadAllBytes(SendFilePath)); }; server.OnDataUploaded = (data, id) => { Debug.Log("Server received"); externalReceiver?.LoadVRMFromData(data); }; }