/// <summary> /// Constructor. /// </summary> /// <param name="owner">The owner.</param> /// <param name="skill">The skill.</param> /// <param name="level">The level.</param> public PlanEntry(BasePlan owner, StaticSkill skill, Int64 level) { m_owner = owner; m_skill = skill; m_level = level; m_priority = DefaultPriority; m_notes = String.Empty; OldTrainingTime = TimeSpan.Zero; TrainingTime = TimeSpan.Zero; }
/// <summary> /// Deserialization constructor. /// </summary> /// <param name="owner">The owner.</param> /// <param name="serial">The serial.</param> internal PlanEntry(BasePlan owner, SerializablePlanEntry serial) { m_owner = owner; m_entryType = serial.Type; m_skill = GetSkill(serial); m_level = serial.Level; m_notes = serial.Notes; m_priority = serial.Priority; m_planGroups.AddRange(serial.PlanGroups); if (serial.Remapping != null) { m_remapping = new RemappingPoint(serial.Remapping); } }
/// <summary> /// Creates a clone of this entry for the given plan. /// </summary> /// <param name="plan"></param> /// <returns></returns> internal PlanEntry Clone(BasePlan plan) { // We need a skill for the plan's character PlanEntry clone = new PlanEntry(plan, m_skill, m_level) { m_entryType = m_entryType, m_priority = m_priority, m_notes = m_notes, m_remapping = m_remapping?.Clone(), OldTrainingTime = OldTrainingTime, TrainingTime = TrainingTime }; clone.m_planGroups.AddRange(m_planGroups); return(clone); }