예제 #1
0
파일: Workset.cs 프로젝트: And-G/Magellan
 public Workset()
 {
     install = EU2.Install.FromRegistry();
     file = null;
     filepath = "";
     lastopendirectory = "";
 }
예제 #2
0
파일: Boot.cs 프로젝트: And-G/Magellan
        public static void ExportAdjacencies(string source, string target, ExportMode mode)
        {
            Console.WriteLine( "Opening source file \"{0}\"...", Path.GetFileName( source ) );

            EU2.Edit.File file = new EU2.Edit.File();
            try {
                file.ReadFrom( source );
            }
            catch ( EU2.Edit.InvalidFileFormatException ) {
                Console.WriteLine( "The specified source file is not an EU2Map file, or is corrupt." );
                return;
            }

            EU2.Map.AdjacencyTable adj = null;
            if ( file.AdjacencyTable == null ) {
                if (file.IDMap == null) {
                    Console.WriteLine( "Error: The file does not contain adjacency info, and no IDMap info. Can't calculate adjacencies." );
                    return;
                }
                if (file.Provinces == null) {
                    Console.WriteLine( "Error: The file does not contain adjacency info, and no Province info. Can't calculate adjacencies." );
                    return;
                }
                Console.WriteLine( "The file does not contain boundbox info. Will calculate them now from the IDMap." );
                Console.Write( "Calculating... " );
                adj = file.IDMap.BuildAdjacencyTable(file.Provinces);
                Console.WriteLine( "done!" );
            }
            else {
                adj = file.AdjacencyTable;
            }

            // -- Write the file
            Console.WriteLine( "Exporting to \"{0}\"...", Path.GetFileName( target ) );
            FileStream stream = null;
            try {
                stream = new FileStream( target, FileMode.Create, FileAccess.Write, FileShare.None );
                if ( mode == ExportMode.XML ) {
                    WriteAdjacencies(adj, file.Provinces, new System.Xml.XmlTextWriter(stream, System.Text.Encoding.UTF8));
                }
                else {
                    WriteAdjacencies(adj, file.Provinces, new EU2.IO.CSVWriter(stream));
                }
            }
            finally {
                if ( stream != null ) stream.Close();
            }

            Console.WriteLine( "Export successful." );
        }
예제 #3
0
파일: Boot.cs 프로젝트: And-G/Magellan
        public static void ExportProvince( string source, string target, ExportMode mode, bool allowTOT )
        {
            Console.WriteLine( "Opening source file \"{0}\"...", Path.GetFileName( source ) );

            EU2.Edit.File file = new EU2.Edit.File();
            try {
                file.ReadFrom( source );
            }
            catch ( EU2.Edit.InvalidFileFormatException ) {
                Console.WriteLine( "The specified source file is not an EU2Map file, or is corrupt." );
                return;
            }

            if ( file.Provinces == null ) {
                Console.WriteLine( "Error: The file does not contain province info." );
                return;
            }

            // -- Write the file
            Console.WriteLine( "Exporting to \"{0}\"...", Path.GetFileName( target ) );
            FileStream stream = null;
            try {
                stream = new FileStream( target, FileMode.Create, FileAccess.Write, FileShare.None );
                using ( GlobalConfigChange gcc = new GlobalConfigChange() ) {
                    gcc.AllowTOTAndHREInProvinceList = allowTOT;
                    if ( mode == ExportMode.XML ) {
                        file.Provinces.WriteTo( new System.Xml.XmlTextWriter( stream, System.Text.Encoding.UTF8 ) );
                    }
                    else {
                        file.Provinces.WriteTo( stream );
                    }
                }
            }
            finally {
                if ( stream != null ) stream.Close();
            }

            Console.WriteLine( "Export successful." );
        }
예제 #4
0
파일: Boot.cs 프로젝트: And-G/Magellan
        static void Main(string[] args)
        {
            Console.WriteLine(MapToolsVersion.Version.GetVersionString(ToolDescription));
            Console.WriteLine( );

            #if !DEBUG
            try {
            #endif
                MapInjectParsedArguments pargs = new MapInjectParsedArguments( args );

                if ( pargs.Help ) {
                    ShowHelp();
                    return;
                }

                if ( pargs.Source == "" ) {
                    Console.WriteLine( "No source file specified!" );
                    return;
                }

                string source = pargs.Source;
                if ( Path.GetExtension( source ) == "" ) source = Path.ChangeExtension( source, "eu2map" );
                source = Path.GetFullPath( source );

                // Check if source exists
                if ( !System.IO.File.Exists( source ) ) {
                    Console.WriteLine( "The specified source file \"{0}\" could not be found.", Path.GetFileName( source ) );
                    return;
                }

                EU2.Install install;
                if ( pargs.DirectoryOverride.Length > 0 ) {
                    string dir = Path.GetFullPath( pargs.DirectoryOverride );
                    if ( !Directory.Exists( dir ) ) {
                        Console.WriteLine( "The specified directory override \"{0}\" does not exist.", dir );
                        return;
                    }
                    install = EU2.Install.FromPath( dir );
                }
                else
                    install = EU2.Install.FromRegistry();

                if ( install == null ) {
                    Console.WriteLine( "Error: Can't get EU2 base directory (if using /D, check your path)." );
                    return;
                }

                Console.WriteLine( "Opening source file \"{0}\"...", Path.GetFileName( source ) );

                EU2.Edit.File file = new EU2.Edit.File();
                file.ReadFrom( source );

                Console.WriteLine( "Regenerating boundboxes..." );
                file.BoundBoxes = new BoundBoxes( file.IDMap.CalculateBoundBoxes() );

                if ( pargs.RegenerateLightmaps > 0 ) {
                    if ( file.Lightmap2 != null && file.Lightmap3 != null && pargs.RegenerateLightmaps < 2 ) {
                        Console.WriteLine( "Lightmaps exists, not regenerating done." );
                    }
                    else {
                        if ( pargs.RegenerateLightmaps >= 2 || file.Lightmap2 == null ) {
                            Console.WriteLine( "Regenerating Lightmap2 and Lightmap3 from Lightmap1..." );
                            Lightmap map2, map3;
                            file.Lightmap1.Shrink( out map2, out map3 );
                            file.Lightmap2 = map2;
                            file.Lightmap3 = map3;
                        }
                        else {
                            Console.WriteLine( "Regenerating Lightmap3 from Lightmap2..." );
                            file.Lightmap3 = file.Lightmap2.Shrink();
                        }
                    }
                }

                Console.WriteLine( "Regenerating IDGrid..." );
                try {
                    file.IDGrid = IDGrid.Build( file.IDMap );
                }
                catch ( EU2.RegionSizeOverflowException e ) {
                    Console.WriteLine( "The map you are trying to inject is too complicated (More than 256 provinces in the area {0},{1}-{2},{3}). Please reduce complexity before proceeding.", e.Region.Left, e.Region.Top, e.Region.Right, e.Region.Bottom );
                    return;
                }

                Console.WriteLine( "Regenerating Incognita Grid..." );
                file.IncognitaGrid = IncognitaGrid.Build( file.IDMap, file.Provinces, file.IDGrid );

                file.FileProcessing += new EU2.Edit.FileProcessingHandler( EU2File_WriteFileItemInject );
                file.Inject( install, new InjectParams( pargs.NoTOT ) );

                if ( pargs.SaveSource ) {
                    file.FileProcessing -= new EU2.Edit.FileProcessingHandler( EU2File_WriteFileItemInject );
                    file.FileProcessing += new EU2.Edit.FileProcessingHandler( EU2File_WriteFileItemSave );
                    file.WriteTo( source );
                }

                Console.Write( "Injection successful." );
            #if !DEBUG
            }
            catch( Exception e ) {
                MapToolsLib.Utils.LogError( e );
            }
            #endif

            Console.WriteLine( );
        }
예제 #5
0
        public static void Run( string source, string target, int regen, Point relocate, bool nowrite, PngLevel pngLevel, bool tolerant, bool checkIdgrid )
        {
            if (pngLevel != PngLevel.All && pngLevel != PngLevel.None) {
                Console.WriteLine("Can't use PNG specifier with import. Use /p instead of /p:<spec>.");
                return;
            }

            if ( nowrite ) Console.WriteLine( "*** Simulation ***\n" );

            // Open the PSD, and check if it's valid.
            PSD.File psd = QueryImage.Run( source );
            if ( !CheckPSD( psd ) ) return;
            Console.WriteLine( );

            // Get the mapinfo from the PSD
            MapInfo info = MapInfo.FromBitmap( psd.Layers[Boot.MapInfoLayerName].Image );
            if ( !relocate.IsEmpty ) {
                relocate = new Point( Lightmap.FitToGrid( relocate.X ), Lightmap.FitToGrid( relocate.Y ) );
                Console.WriteLine( "Image will be relocated from {0},{1} to {2},{3}...", info.X, info.Y, relocate.X, relocate.Y );
                info.Location = relocate;
            }

            // Extract the 3 buffers from the PSD
            int[] colorbuffer, idbuffer, borderbuffer;
            ImportImage.GetBuffers( psd, out colorbuffer, out idbuffer, out borderbuffer );

            // Remove ref to PSD so it can get garbagecollected
            psd = null;

            // Get the convertor
            IIDConvertor convertor = GetConvertor( info );
            if ( convertor == null ) return;

            IIDConvertor tconvertor = null;
            if ( convertor is Inferis2IDConvertor && tolerant ) tconvertor = new InferisProxIDConvertor();

            if ( tconvertor != null )
                Console.WriteLine( "Using tolerant ID conversion." );

            // Now, open the map file
            Console.WriteLine( "Opening target file \"{0}\"...", Path.GetFileName( target ) );
            EU2.Edit.File file = new EU2.Edit.File();
            file.ReadFrom( target );

            int[] cidbuffer = null;
            if ( info.LightmapZoom == 0 ) {
                Console.Write( "Checking ID map... " );
                // Use another buffer, since we need to remember the original for the image import later on.
                cidbuffer = new int[idbuffer.Length];
                int invalid = 0;
                for ( int i=0; i<idbuffer.Length; ++i ) {
                    cidbuffer[i] = convertor.ConvertRGB( idbuffer[i] );
                    if ( cidbuffer[i] < 0 || cidbuffer[i] > Province.Count ) {
                        if ( tconvertor != null ) cidbuffer[i] = tconvertor.ConvertRGB( idbuffer[i] );
                        if ( cidbuffer[i] < 0 || cidbuffer[i] > Province.Count ) {
                            Console.WriteLine( "Error: Found invalid ID {2} at ({0},{1}). RGB value = {3:X6}", i % info.Width, (int)(i/info.Width), cidbuffer[i], (idbuffer[i] & 0xFFFFFF) );
                            if ( invalid++ > 10 ) {
                                Console.WriteLine( "Error: Too many invalid IDs found... Stopping." );
                                break;
                            }
                        }
                    }

                    if ( cidbuffer[i] == Province.TerraIncognitaID ) cidbuffer[i] = Province.MaxValue;
                }

                if ( invalid > 0 ) {
                    Console.WriteLine( "Error: Invalid IDs encountered. Cannot import. Please fix." );
                    return;
                }
            }

            // If needed, write out test PNGs of the extracted layers
            if (pngLevel != PngLevel.None)
                WriteTestPNGs(colorbuffer, idbuffer, borderbuffer, pngLevel, info);

            // and get the correct Lightmap
            Lightmap map = null;
            switch ( info.LightmapZoom ) {
                case 0:
                    map = file.Lightmap1; break;
                case 1:
                    map = file.Lightmap2; break;
                case 2:
                    map = file.Lightmap3; break;
            }

            if ( map == null ) {
                Console.WriteLine( "Error: The source image was exported from lightmap{0}, but it no longer exists in the target file." );
                return;
            }

            if ( map.Zoom == 0 ) {
                // Then check if the bitmap differs...
                ushort[] checkbuffer = file.IDMap.ExportBitmapBuffer( info.Bounds );
                bool mismatch = false;
                System.Diagnostics.Debug.Assert( checkbuffer.Length == cidbuffer.Length, "ID buffers have non-matching size" );
                for ( int i=0; !mismatch && i<cidbuffer.Length; ++i ) {
                    if ( cidbuffer[i] != checkbuffer[i] ) mismatch = true;
                }

                if ( mismatch ) {
                    if ( map.Zoom > 0 ) {
                        Console.WriteLine( "Changes to ID map only supported for lightmap 1." );
                        return;
                    }
                    Console.WriteLine( "Mismatch found, updating the ID map." );
                    file.IDMap.ImportBitmapBuffer( info.Bounds, cidbuffer );
                }
                else
                    Console.WriteLine( " No update needed to the ID map." );

                ushort[] affectedIDs = null;
                bool doBoundboxes = false;
                if ( regen > 0 ) {
                    // regenerate certain files first...
                    if ( regen > 2 ) {
                        Console.WriteLine( "Regenerating adjacenties (complete)..." );
                        file.AdjacencyTable = file.IDMap.BuildAdjacencyTable( file.Provinces );

                        // This marks all ids as affected.
                        affectedIDs = new ushort[Province.Count];
                        for ( ushort i=0; i<Province.Count; ++i ) affectedIDs[i] = i;

                        // Force regen of boundboxes
                        doBoundboxes = true;
                    }
                    else if ( mismatch || regen > 1 ) {
                        Console.Write( "Regenerating adjacenties (quick) " );
                        if ( regen > 1 ) Console.Write( "(forced)" );
                        Console.WriteLine( "... " );

                        // Rebuild part and note the affected Ids.
                        affectedIDs = file.IDMap.BuildAdjacencyTable( file.AdjacencyTable, info.Bounds, file.Provinces );

                        // Force regen of boundboxes
                        doBoundboxes = true;
                    }
                }

                // reattach
                map.Attach( file.Provinces, file.AdjacencyTable, file.IDMap );

                if ( doBoundboxes ) {
                    Console.WriteLine( "Regenerating boundboxes..." );
                    file.BoundBoxes = new BoundBoxes( file.IDMap.CalculateBoundBoxes() );
                }

                if ( affectedIDs != null && affectedIDs.Length > 0 ) {
                    Rectangle[] boxes = file.BoundBoxes.GetBoxes( affectedIDs );
                    int[] indexes = map.GetBlockIndexes( boxes );
                    int[] indexes2 = map.GetBlockIndexes( info.Bounds );

                    int total = indexes.Length;
                    for ( int i=0; i<indexes.Length; ++i ) {
                        for ( int e=0; e<indexes2.Length; ++e ) {
                            if ( indexes[i] == indexes2[e] ) {
                                indexes[i] = -1;
                                total--;
                                break;
                            }
                        }
                    }

                    Console.WriteLine( "Decompressing blocks of affected provinces outside of modified area." );
                    Console.Write( "{0} provinces affected, {1} blocks to recompress... ", affectedIDs.Length, total );
                    if ( total > 0 ) {
                        indexes2 = new int[total];
                        total = 0;
                        for ( int i=0; i<indexes.Length; ++i ) {
                            if ( indexes[i] > 0 ) indexes2[total++] = indexes[i];
                        }
                        map.Recompress( indexes2 );
                    }

                    if ( nowrite && checkIdgrid ) {
                        Console.Write( "Checking for IDGrid complexity..." );
                        Rectangle errorArea;
                        if ( IDGrid.CheckAreaForOverflow( file.IDMap, info.Bounds, out errorArea ) ) {
                            Console.WriteLine(" ok!" );
                        }
                        else {
                            Console.WriteLine( " too complex (error in region {0},{1}-{2},{3}).", errorArea.Left, errorArea.Top, errorArea.Right, errorArea.Bottom);
                        }
                    }
                    Console.WriteLine( "Done." );
                }
            }
            else {
                Console.Write( "Scaling down ID map (file changes will not be applied at this zoom level)..." );
                ushort[] tmpbuffer = MapToolsLib.Utils.ScaleIDBuffer( file.IDMap.ExportBitmapGrid( map.CoordMap.ZoomedToActual( info.Bounds ) ), map.Zoom );
                idbuffer = new int[tmpbuffer.Length];
                for ( int i=0; i<idbuffer.Length; ++i ) {
                    if ( tmpbuffer[i] >= Province.Count ) tmpbuffer[i] = Province.TerraIncognitaID;
                    idbuffer[i] = (tconvertor == null ? convertor : tconvertor).ConvertID( tmpbuffer[i] );
                }
                Console.WriteLine( " Done." );
            }

            Console.WriteLine( "Importing image..." );
            RawImage rawimg = new IOShader( tconvertor == null ? convertor : tconvertor ).Unshade32( map.Zoom, info.Bounds, colorbuffer, idbuffer, borderbuffer );
            map.EncodeImage( rawimg );

            if ( !nowrite ) {
                file.WriteTo( target );
                Console.Write( "Import successful." );
            }
            else {
                try {
                    file.WriteTo( System.IO.FileStream.Null );
                }
                catch ( Exception e ) {
                    Console.Write( "There's an error when saving the target file." );
                    throw e;
                }
                Console.Write( "The import process was tested successfully. You can safely do a real import with the same source and target." );
            }
        }
예제 #6
0
파일: Boot.cs 프로젝트: And-G/Magellan
        public static void ImportProvince( string source, string target, ExportMode mode )
        {
            Console.WriteLine( "Opening source file \"{0}\"...", Path.GetFileName( source ) );
            ProvinceList provinces = new ProvinceList();
            FileStream stream = null;
            try {
                stream = new FileStream( source, FileMode.Open, FileAccess.Read, FileShare.Read );
                if ( mode == ExportMode.XML ) {
                    System.Xml.XmlDocument doc = new System.Xml.XmlDocument();
                    doc.Load( stream );
                    provinces.ReadFrom( doc );
                }
                else {
                    provinces.ReadFrom( new EU2.IO.CSVReader( stream ) );
                }
            }
            finally {
                if ( stream != null ) stream.Close();
            }

            Console.WriteLine( "Opening target file \"{0}\"...", Path.GetFileName( target ) );
            EU2.Edit.File file = new EU2.Edit.File();
            try {
                file.ReadFrom( target );
            }
            catch ( EU2.Edit.InvalidFileFormatException ) {
                Console.WriteLine( "The specified target file is not an EU2Map file, or is corrupt." );
                return;
            }

            file.Provinces = provinces;

            file.WriteTo( target );
            Console.WriteLine( "Import successful." );
        }
예제 #7
0
파일: Boot.cs 프로젝트: And-G/Magellan
        static void Main(string[] args)
        {
            Console.WriteLine(MapToolsVersion.Version.GetVersionString(ToolDescription));
            Console.WriteLine( );

            #if !DEBUG
            try {
            #endif
                MapExtractParsedArguments pargs = new MapExtractParsedArguments( args );

                if ( pargs.Help ) {
                    ShowHelp();
                    return;
                }

                if ( pargs.Target == "" ) {
                    Console.WriteLine( "No target file specified!" );
                    return;
                }

                string target = pargs.Target;
                if ( Path.GetExtension( target ) == "" ) target = Path.ChangeExtension( target, "eu2map" );
                target = Path.GetFullPath( target );

                // Check if target exists
                if ( System.IO.File.Exists( target ) && !pargs.Overwrite ) {
                    Console.WriteLine( "The specified target file \"{0}\" exists. Specify the /O option to overwrite it.", Path.GetFileName( target ) );
                    return;
                }

                EU2.Install install;
                if ( pargs.DirectoryOverride.Length > 0 ) {
                    string dir = Path.GetFullPath( pargs.DirectoryOverride );
                    if ( !Directory.Exists( dir ) ) {
                        Console.WriteLine( "The specified directory override \"{0}\" does not exist.", dir );
                        return;
                    }
                    install = EU2.Install.FromPath( dir );
                }
                else
                    install = EU2.Install.FromRegistry();

                if ( pargs.Create ) {
                    Console.WriteLine( "Creating empty map file \"{0}\"...", Path.GetFileName( target ) );

                    EU2.Edit.File file = new EU2.Edit.File();
                    file.Lightmap1 = Lightmap.CreateEmpty( 0 );
                    file.Provinces = new ProvinceList();
                    file.AdjacencyTable = new AdjacencyTable();
                    file.IDMap = new IDMap();

                    FileStream stream = null;
                    if ( install != null && System.IO.File.Exists( install.GetMapFile( "colorscales.csv" ) ) ) {
                        stream = new FileStream( install.GetMapFile( "colorscales.csv" ), FileMode.Open, FileAccess.Read, FileShare.Read );
                        try {
                            file.ColorScales = new ColorScales( new EU2.IO.CSVReader( stream ) );
                        }
                        finally {
                            if ( stream != null ) stream.Close();
                        }
                    }

                    file.FileProcessing += new FileProcessingHandler( EU2File_WriteFileItem );
                    file.WriteTo( target );
                    Console.WriteLine( "Extract successful." );
                }
                else {
                    if ( install == null ) {
                        Console.WriteLine( "Error: Can't get EU2 base directory (if using /D, check your path)." );
                        return;
                    }

                    Console.WriteLine( "Extracting file from EU2 files to \"{0}\"...\nRemember: This can take a while.", Path.GetFileName( target ) );
                    EU2.Edit.FileExtractOptions options = new EU2.Edit.FileExtractOptions( pargs.IncludeLightmaps, pargs.ForceGenerate, true );
                    EU2.Edit.File.Extract( install, target, options, new EU2.Edit.FileProcessingHandler( EU2File_WriteFileItem ) );
                    Console.WriteLine( "Extract successful." );
                }
            #if !DEBUG
            }
            catch( Exception e ) {
                MapToolsLib.Utils.LogError( e );
            }
            #endif
            Console.WriteLine( );
        }
예제 #8
0
파일: Workset.cs 프로젝트: And-G/Magellan
        public File CreateFile( )
        {
            File newfile = new File();
            newfile.Lightmap1 = Lightmap.CreateEmpty( 0 );
            newfile.Provinces = new ProvinceList();
            newfile.AdjacencyTable = new AdjacencyTable();
            newfile.IDMap = new IDMap();

            // Get colorscales from resource
            System.IO.Stream stream = System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream("MapExplorer.Resources.colorscales.csv");
            try {
                newfile.ColorScales = new ColorScales( new EU2.IO.CSVReader( stream ) );
            }
            finally {
                if ( stream != null ) stream.Close();
            }

            filepath = "";
            file = newfile;
            return file;
        }
예제 #9
0
파일: Workset.cs 프로젝트: And-G/Magellan
 public void CloseFile()
 {
     file = null;
     filepath = "";
 }
예제 #10
0
파일: Workset.cs 프로젝트: And-G/Magellan
 public Workset( string installPath )
 {
     install = EU2.Install.FromPath( installPath );
     file = null;
 }
예제 #11
0
파일: Workset.cs 프로젝트: And-G/Magellan
        public File OpenFile( string path )
        {
            File newfile = new EU2.Edit.File();
            newfile.ReadFrom( path );

            filepath = path;
            file = newfile;
            return file;
        }
예제 #12
0
        public static void Run( string source, string target, Rectangle region, RegionMode mode, int zoom, PngLevel pngLevel, bool direct )
        {
            if ( (mode == RegionMode.Normal && region.IsEmpty) || (mode == RegionMode.All && region.Width <= 0 ) ) {
                Console.WriteLine( "No region was specified. Use \"/r:<x,y,width,height>\", \"/r:full\" or \"/r:<size>\" to specify the region to export." );
                return;
            }

            Console.WriteLine( "Opening source file \"{0}\"...", Path.GetFileName( source ) );

            region.Width -= 1;
            region.Height -= 1;

            IFile file;
            if ( direct ) {
                file = new EU2.Edit.EU2Proxy();
                file.ReadFrom( source ); // source is EU2 dir
            }
            else {
                file = new EU2.Edit.File();
                file.ReadFrom( source );
            }

            Lightmap map = null;
            switch ( zoom ) {
                case 1:
                    map = file.Lightmap1; break;
                case 2:
                    map = file.Lightmap2; break;
                case 3:
                    map = file.Lightmap3; break;
            }

            if ( map == null ) {
                Console.WriteLine( "The source file does not contain lightmap{0}.", zoom );
                return;
            }

            map.VolatileDecompression = true;

            if ( mode == RegionMode.All ) {
                int size = ((region.Width+Lightmap.BlockSize-1) >> Lightmap.BlockFactor) << Lightmap.BlockFactor;
                Console.WriteLine( "Exporting full map as separate files of size {0}x{0}.", size );
                for ( int y=0; y<map.Size.Height; y+=size ) {
                    for ( int x=0; x<map.Size.Width; x+=size ) {
                        region = new Rectangle( x, y, size, size );
                        string parttarget = Path.Combine( Path.GetDirectoryName( target ),
                            Path.GetFileNameWithoutExtension( target ) +
                            String.Format( "-[{0},{1}-{2},{3}]", region.Left, region.Top, region.Right, region.Bottom ) +
                            Path.GetExtension( target ) );
                        DoExport( map, region, pngLevel, file.IDMap, Path.GetFileName( source ), parttarget );
                    }
                }
            }
            else if ( mode == RegionMode.Full ) {
                Console.WriteLine( "Exporting full map as one file." );
                region = new Rectangle( new Point( 0, 0 ), map.Size );
                DoExport( map, region, pngLevel, file.IDMap, Path.GetFileName( source ), target );
            }
            else {
                Console.WriteLine( "Exporting map region: ({0},{1})-({2},{3}) (width={4}, height={5}).", region.Left, region.Top, region.Right, region.Bottom, region.Width, region.Height );
                DoExport(map, region, pngLevel, file.IDMap, Path.GetFileName(source), target);
            }

            Console.Write( "Export successful." );
        }