//加载声音 private async ETTask <SoundData> LoadSound(string soundName) { ResourcesComponent resourcesComponent = Game.Scene.GetComponent <ResourcesComponent>(); if (!abSounds.ContainsKey(soundName) || abSounds[soundName] == null) { await resourcesComponent.CacheBundleAsync(soundName); var prefab = UnityEngine.Object.Instantiate((GameObject)resourcesComponent.GetAsset(SoundPrefab)); prefab.name = soundName; abSounds.Add(soundName, prefab.GetComponent <SoundData>()); abSounds[soundName].GetAudio().clip = (AudioClip)resourcesComponent.GetAsset(soundName); } return(abSounds[soundName]); }