public void Awake()
 {
     //此处填写Awake逻辑
     m_AnimationComponent           = this.Entity.GetComponent <AnimationComponent>();
     m_StackFsmComponent            = this.Entity.GetComponent <StackFsmComponent>();
     m_MouseTargetSelectorComponent = Game.Scene.GetComponent <MouseTargetSelectorComponent>();
     m_UserInputComponent           = Game.Scene.GetComponent <UserInputComponent>();
 }
예제 #2
0
 public void Awake()
 {
     //此处填写Awake逻辑
     m_MouseTargetSelectorComponent = Game.Scene.GetComponent <MouseTargetSelectorComponent>();
 }