public void Awake() { //此处填写Awake逻辑 m_AnimationComponent = this.Entity.GetComponent <AnimationComponent>(); m_StackFsmComponent = this.Entity.GetComponent <StackFsmComponent>(); m_MouseTargetSelectorComponent = Game.Scene.GetComponent <MouseTargetSelectorComponent>(); m_UserInputComponent = Game.Scene.GetComponent <UserInputComponent>(); }
public void Awake() { //此处填写Awake逻辑 m_MouseTargetSelectorComponent = Game.Scene.GetComponent <MouseTargetSelectorComponent>(); }