public void EndInit() { this.Type = EnumHelper.FromString <SceneType>(this.SceneType); InstanceIdStruct instanceIdStruct = new InstanceIdStruct(this.Process, (uint)this.Id); this.SceneId = instanceIdStruct.ToLong(); }
public static long GenerateInstanceId() { InstanceIdStruct instanceIdStruct = new InstanceIdStruct(appId, ++instanceIdValue); return(instanceIdStruct.ToLong()); }
public static long GenerateInstanceId() { InstanceIdStruct instanceIdStruct = new InstanceIdStruct(process, ++MaxConfigSceneId); return(instanceIdStruct.ToLong()); }
// Scene的InstanceId跟Id一样 public static long GenerateProcessSceneId() { InstanceIdStruct instanceIdStruct = new InstanceIdStruct(process, 0); return(instanceIdStruct.ToLong()); }