private Color whiteColor = Color.white; //ffffffff public void Init(UIBattleMainData data) { battleModule = UtilsModuleManager.GetModule(ModuleType.MatchModule) as MatchModule; uiData = data; gameRunRealCameraComponent = Game.Scene.GetComponent <GameRunRealCameraComponent>(); myPlayerUID = battleModule.playerUID; horseList = battleModule.matchInit.funcs.GetHorses(); }
public override void Run(string parm) { GameRunRealCameraComponent gameRunRealCameraComponent = Game.Scene.GetComponent <GameRunRealCameraComponent>(); if (gameRunRealCameraComponent != null) { gameRunRealCameraComponent.IgnoreCameraUpdate(); } }
public override void Run(string parm) { GameRunRealCameraComponent gameRunRealCameraComponent = Game.Scene.GetComponent <GameRunRealCameraComponent>(); if (gameRunRealCameraComponent != null) { gameRunRealCameraComponent.beginWinnerCameraShow(); } }
public override void Run(string args) { GameRunRealCameraComponent gameRunRealCameraComponent = Game.Scene.GetComponent <GameRunRealCameraComponent>(); if (gameRunRealCameraComponent != null) { //创建另外一个负责步骤执行 gameRunRealCameraComponent.camerMove(); } }
public override void Run(string parm) { if (int.TryParse(parm, out int intNO)) { EnumCameraStand enumCameraStand = (EnumCameraStand)intNO; GameRunRealCameraComponent gameRunRealCameraComponent = Game.Scene.GetComponent <GameRunRealCameraComponent>(); if (gameRunRealCameraComponent != null) { gameRunRealCameraComponent.enumCameraStandRand = enumCameraStand; } } }
public override void Run(string parm) { if (int.TryParse(parm, out int cameraHorseID)) { MatchModule matchModule = UtilsModuleManager.GetModule(ModuleType.MatchModule) as MatchModule; ModelHorseView findHorseView = matchModule.ModelHorseViewSet.Find(x => x.data.Id == cameraHorseID); //gameRunMatchComponent.GetHorseView(cameraHorseID); GameRunRealCameraComponent gameRunRealCameraComponent = Game.Scene.GetComponent <GameRunRealCameraComponent>(); if (gameRunRealCameraComponent != null) { gameRunRealCameraComponent.currHorseView = findHorseView; } } }
public void ClientBeginFrameSync() { Log.Info("接收到帧同步消息,开始Update"); //为什么要让服务器和客户端各自等4s呢?为什么不统一让服务器等4s,然后直接开始 matchInit.allowUpdate = true; RealStartTime = DateTime.Now; GameRunRealCameraComponent gameRunRealCameraComponent = Game.Scene.GetComponent <ETModel.GameRunRealCameraComponent>(); if (gameRunRealCameraComponent != null) { gameRunRealCameraComponent.isRunMotionCamera = true; } //GameStart().Coroutine(); }
public void Clear() { if (horseHeadList != null) { horseHeadList.Clear(); } horseHeadList = null; for (int i = 0; i < horseHeadObjList.Count; i++) { GameObject.DestroyImmediate(horseHeadObjList[i]); } horseHeadObjList.Clear(); horseHeadObjList = null; if (horseList != null) { horseList.Clear(); } horseList = null; gameRunRealCameraComponent = null; uiData = null; battleModule = null; }