/// <summary> /// 组件销毁执行的析构函数 /// </summary> public override void Dispose() { if (this.IsDisposed) { return; } //清空层级管理容器 foreach (List <FairyGUIBaseUI> uIList in _LayerDictionary.Values) { if (uIList == null || uIList.Count <= 0) { continue; } for (int i = uIList.Count - 1; i >= 0; i--) { FairyGUIBaseUI uiListItem = uIList[i]; if (uiListItem != null && !uiListItem.IsDisposed) { uiListItem.Dispose(); } } uIList.Clear(); } _LayerDictionary.Clear(); //清空baseUIContainer baseUIContainer.Dispose(); base.Dispose(); }
/// <summary> /// 清除所有UI /// </summary> public void DestoryAll() { foreach (List <FairyGUIBaseUI> uIList in _LayerDictionary.Values) { if (uIList == null || uIList.Count <= 0) { continue; } for (int i = uIList.Count - 1; i >= 0; i--) { FairyGUIBaseUI uiListItem = uIList[i]; if (uiListItem != null && !uiListItem.IsDisposed) { uiListItem.Dispose(); } } uIList.Clear(); } baseUIContainer.Dispose(); }