예제 #1
0
        public static void Create(A0008_GetUserInfo_G2C message)
        {
            FUIComponent fuiComponent = Game.Scene.GetComponent <FUIComponent>();
            FUI          fui          = ComponentFactory.Create <FUI, GObject>(UIPackage.CreateObject(FUIType.Sekia, FUIType.CreateCharacter));

            fui.Name = FUIType.CreateCharacter;
            fui.AddComponent <CreateCharacterComponent, A0008_GetUserInfo_G2C>(message);
            fuiComponent.Add(fui);
        }
        public static void Create()
        {
            FUIComponent fuiComponent = Game.Scene.GetComponent <FUIComponent>();
            FUI          fui          = ComponentFactory.Create <FUI, GObject>(UIPackage.CreateObject(FUIType.Sekia, FUIType.NoneFGUI));

            fui.Name = FUIType.NoneFGUI;
            fui.AddComponent <SelectCharacterComponent>();
            fuiComponent.Add(fui);
        }
예제 #3
0
        public static void Create()
        {
            FUIComponent fuiComponent = Game.Scene.GetComponent <FUIComponent>();
            FUI          fui          = ComponentFactory.Create <FUI, GObject>(UIPackage.CreateObject(FUIType.Sekia, FUIType.SekiaLogin));

            //fui.GObject.Center();
            fui.Name = FUIType.SekiaLogin;
            fui.AddComponent <SekiaLoginComponent>();
            fuiComponent.Add(fui);
        }
예제 #4
0
        public static void Create()
        {
            FUIComponent fuiComponent = Game.Scene.GetComponent <FUIComponent>();
            //从整个LandFUI资源包中取得并创建LandLogin登录界面资源
            FUI fui = ComponentFactory.Create <FUI, GObject>(UIPackage.CreateObject(FUIType.LandFUI, FUIType.LandLogin));

            fui.Name = FUIType.LandLogin;
            //给fui添加LandLoginComponent组件,此组件是给UI元件添加事件方法
            fui.AddComponent <FUILandLoginComponent>();
            //把登录界面fui添加到全局的FUI组件中
            fuiComponent.Add(fui);
        }