private async void RunTask(ActorTask task) { try { IResponse response = await task.Run(); // 如果没找到Actor,发送窗口减少为1,重试 if (response.Error == ErrorCode.ERR_NotFoundActor) { this.CancellationTokenSource.Cancel(); this.WindowSize = 1; ++this.failTimes; while (this.WaitingTasks.Count > 0) { ActorTask actorTask = this.WaitingTasks.Dequeue(); this.RunningTasks.Enqueue(actorTask); } ObjectHelper.Swap(ref this.RunningTasks, ref this.WaitingTasks); // 失败3次则清空actor发送队列,返回失败 if (this.failTimes > 3) { while (this.WaitingTasks.Count > 0) { ActorTask actorTask = this.WaitingTasks.Dequeue(); actorTask.RunFail(response.Error); } // 失败直接删除actorproxy Game.Scene.GetComponent <ActorProxyComponent>().Remove(this.Id); return; } // 等待一会再发送 await Game.Scene.GetComponent <TimerComponent>().WaitAsync(this.failTimes * 500); int appId = await Game.Scene.GetComponent <LocationProxyComponent>().Get(this.Id); this.Address = Game.Scene.GetComponent <StartConfigComponent>().Get(appId).GetComponent <InnerConfig>().IPEndPoint; this.CancellationTokenSource = new CancellationTokenSource(); this.AllowGet(); return; } // 发送成功 this.LastSendTime = TimeHelper.Now(); this.failTimes = 0; if (this.WindowSize < MaxWindowSize) { ++this.WindowSize; } this.RunningTasks.Dequeue(); this.AllowGet(); } catch (Exception e) { Log.Error(e.ToString()); } }
public void Send(IMessage message) { ActorTask task = new ActorTask(); task.message = message; task.proxy = this; this.Add(task); }
public void Send(IActorMessage message) { ActorTask task = new ActorTask { message = message, proxy = this }; this.Add(task); }
public Task <IResponse> Call(IRequest request) { ActorTask task = new ActorTask(); task.message = request; task.proxy = this; task.Tcs = new TaskCompletionSource <IResponse>(); this.Add(task); return(task.Tcs.Task); }
private Task <ActorTask> GetAsync() { if (this.WaitingTasks.Count > 0) { ActorTask task = this.WaitingTasks.Peek(); return(Task.FromResult(task)); } this.tcs = new TaskCompletionSource <ActorTask>(); return(this.tcs.Task); }
public Task <IResponse> Call(IActorRequest request) { ActorTask task = new ActorTask { message = request, proxy = this, Tcs = new TaskCompletionSource <IResponse>() }; this.Add(task); return(task.Tcs.Task); }
private void AllowGet() { if (this.tcs == null || this.WaitingTasks.Count <= 0) { return; } ActorTask task = this.WaitingTasks.Peek(); var t = this.tcs; this.tcs = null; t.SetResult(task); }
private void Add(ActorTask task) { if (this.IsDisposed) { throw new Exception("ActorProxy Disposed! dont hold actorproxy"); } this.WaitingTasks.Enqueue(task); // failtimes > 0表示正在重试,这时候不能加到正在发送队列 if (this.failTimes == 0) { this.AllowGet(); } }
private void AllowGet() { if (this.tcs == null || this.WaitingTasks.Count <= 0 || this.RunningTasks.Count >= this.WindowSize) { return; } ActorTask task = this.WaitingTasks.Dequeue(); this.RunningTasks.Enqueue(task); var t = this.tcs; this.tcs = null; t.SetResult(task); }
private async Task RunTask(ActorTask task) { try { IResponse response = await task.Run(); // 如果没找到Actor,重试 if (response.Error == ErrorCode.ERR_NotFoundActor) { this.CancellationTokenSource.Cancel(); ++this.failTimes; // 失败10次则清空actor发送队列,返回失败 if (this.failTimes > 10) { // 失败直接删除actorproxy Log.Info($"actor send message fail, actorid: {this.Id}"); Game.Scene.GetComponent <ActorProxyComponent>().Remove(this.Id); return; } // 等待1s再发送 await Game.Scene.GetComponent <TimerComponent>().WaitAsync(1000); int appId = await Game.Scene.GetComponent <LocationProxyComponent>().Get(this.Id); this.Address = Game.Scene.GetComponent <StartConfigComponent>().Get(appId).GetComponent <InnerConfig>().IPEndPoint; this.CancellationTokenSource = new CancellationTokenSource(); this.AllowGet(); return; } // 发送成功 this.LastSendTime = TimeHelper.Now(); this.failTimes = 0; this.WaitingTasks.Dequeue(); } catch (Exception e) { Log.Error(e); } }
public async void UpdateAsync() { while (true) { ActorTask actorTask = await this.GetAsync(); if (this.IsDisposed) { return; } try { await this.RunTask(actorTask); } catch (Exception e) { Log.Error(e); return; } } }
public override void Dispose() { if (this.IsDisposed) { return; } base.Dispose(); this.LastSendTime = 0; this.Address = null; while (this.WaitingTasks.Count > 0) { ActorTask actorTask = this.WaitingTasks.Dequeue(); actorTask.RunFail(ErrorCode.ERR_NotFoundActor); } this.failTimes = 0; var t = this.tcs; this.tcs = null; t?.SetResult(new ActorTask()); }