public override void Run() { //创建UILobby 实体 UI ui = UILobbyFactory.Create(); //添加到UIComponent中 Game.Scene.GetComponent <UIComponent>().Add(ui); }
public override void Run() { MapHelper.EnterMapAsync("Map").Coroutine(); return; UI ui = UILobbyFactory.Create(); Game.Scene.GetComponent <UIComponent>().Add(ui); }
public static void OnLoginAsync(int account) { Game.EventSystem.Run(EventIdType.LoginFinish); //添加玩家信息管理组件 Game.Scene.AddComponent <PlayerInfoComponent, int>(account); //添加其它cube玩家的管理组件 Game.Scene.AddComponent <OtherCubeManagerComponent>(); //创建大厅UI UI ui = UILobbyFactory.Create(); Game.Scene.GetComponent <UIComponent>().Add(ui); }
public override void Run() { UI ui = UILobbyFactory.Create(); Game.Scene.GetComponent <UIComponent>().Add(ui); }