private async void CreateRoom() { FriendRoomInfo info = new FriendRoomInfo(); info.Hua = curHua; info.Ju = curJu; info.IsPublic = curType; info.KeyCount = curKey; UINetLoadingComponent.showNetLoading(); G2C_CreateFriendRoom c2gCreate = (G2C_CreateFriendRoom)await SessionComponent.Instance.Session.Call(new C2G_CreateFriendRoom { FriendRoomInfo = info, UserId = PlayerInfoComponent.Instance.uid }); if (c2gCreate.Error != ErrorCode.ERR_Success) { UICommonPanelComponent panel = UICommonPanelComponent.showCommonPanel("提示", c2gCreate.Message); if (c2gCreate.Error != ErrorCode.ERR_RoomNoExist) { panel.setOnClickOkEvent(OpenShop); } UINetLoadingComponent.closeNetLoading(); return; } await UIJoinRoomComponent.EnterFriendRoom(c2gCreate.RoomId.ToString()); }
private async void JoinRoom() { await UIJoinRoomComponent.EnterFriendRoom(info.RoomId.ToString()); }