//----------------生命周期方法--------------------- public override void Awake() { base.Awake(); greyBg_ = UnityEngine.Object.Instantiate(ResourceUtil.LoadPrefabFromAb(PREFAB_NAME_ALERTBG)); GameObjectUtil.SetParentToChild(alertsRoot_, greyBg_, false); GameObjectUtil.SetZ(greyBg_, ZORDER_BG); }
//---------------生命周期方法-------------------------- public virtual void Awake() { alertsRoot_ = GameObject.Find("Global/UI/AlertsCanvas/"); wins_ = new List <UI>(); // 加载 持有预制 然后卸载 ab note prefabAlert_ = ResourceUtil.LoadPrefabFromAb(PREFAB_NAME_ALERT); prefabDoubleCheck_ = ResourceUtil.LoadPrefabFromAb(PREFAB_NAME_DOUBLECHECK); }