/// <summary> /// 登录请求 /// </summary> /// <param name="account"></param> /// <param name="password"></param> /// <param name="isGuest"></param> private async Task <int> LoginRequest(string account, string password, bool isGuest = false) { int isScuess = -1; try { //登录网关服务器 isScuess = await LoginHelper.OnLoginAsync(account, password, isGuest); if (isScuess != 0) { Log.Debug("登陆失败!!!"); return(isScuess); } Log.Debug("登陆成功===========>"); return(isScuess); } catch (Exception e) { Log.Error("无法连接到服务器: " + e.Message); return(isScuess); } finally { } }
public void Init(UILoginComponent com) { this.com = com; com.OnLoginBtnButtonClick(() => { LoginHelper.OnLoginAsync(this.com.Account_InputField.text).Coroutine(); }); }
public static async ETVoid OnRegisterAsync(string account, string password) { try { Log.Info("注册请求"); // 如果正在注册,就驳回登录请求,为了双重保险,点下登录按钮后,收到服务端响应之前将不能再点击 if (isRegistering) { return; } if (account == "" || password == "") { Game.EventSystem.Run(EventIdType.ShowLoginInfo, "账号或密码不能为空"); Log.Info("信息显示完毕"); FinalRun(); return; } isRegistering = true; // 创建一个ETModel层的Session ETModel.Session session = ETModel.Game.Scene.GetComponent <NetOuterComponent>() .Create(GlobalConfigComponent.Instance.GlobalProto.Address); // 创建一个ETHotfix层的Session, ETHotfix的Session会通过ETModel层的Session发送消息 realmSession = ComponentFactory.Create <Session, ETModel.Session>(session); Game.EventSystem.Run(EventIdType.ShowLoginInfo, "正在注册"); // 发送登录请求,账号,密码均为传来的参数 R2C_Register r2CRegister = (R2C_Register)await realmSession.Call(new C2R_Register() { Account = account, Password = password }); if (r2CRegister.Error == ErrorCode.ERR_AccountAlreadyRegister) { Game.EventSystem.Run(EventIdType.ShowLoginInfo, "注册失败,账号已被注册"); FinalRun(); return; } LoginHelper.OnLoginAsync(account, password).Coroutine(); FinalRun(); } catch (Exception e) { Game.EventSystem.Run(EventIdType.ShowLoginInfo, "注册异常"); FinalRun(); } }
/// <summary> /// 登录按钮 /// </summary> private async ETVoid OnLogin() { //获取账号 if (!int.TryParse(this.account.GetComponent <InputField>().text, out int account)) { Log.Error("错误,账号不是数字"); loginFail.SetActive(true); return; } string password = this.password.GetComponent <InputField>().text; if (waitPackeg) { return; } waitPackeg = true; try { //发送请求登录的包 G2C_Login g2CLogin = (G2C_Login)await loginSession.Call(new C2G_Login() { Account = account, Password = password }); if (g2CLogin.LoginFail) { //登录成功 loginFail.SetActive(false); LoginHelper.OnLoginAsync(account); } else { loginFail.SetActive(true); waitPackeg = false; } } catch (Exception e) { Debug.LogError("链接服务器失败: " + e); ServerFail(); } }
public void OnLogin() { LoginHelper.OnLoginAsync(this.account.GetComponent <InputField>().text).Coroutine(); }
/// <summary> /// 前往训练营 /// </summary> /// <param name="self"></param> public void ToTestSceneBtnBtnOnClick(FUILogin self) { self.Btn_Login.self.visible = false; LoginHelper.OnLoginAsync("Test123", "Test123").Coroutine(); }
public void LoginBtnOnClick(FUILogin self) { self.Btn_Login.self.visible = false; LoginHelper.OnLoginAsync(self.accountText.text, self.passwordText.text).Coroutine(); }
public void OnLogin() { LoginHelper.OnLoginAsync(this.account.text, this.password.text).Coroutine(); }
public void OnLogin() { bgImage.GetComponent <Image>().color = Color.blue; LoginHelper.OnLoginAsync(this.account.GetComponent <InputField>().text).Coroutine(); }
/// <summary> /// 登录请求 /// </summary> /// <param name="account"></param> /// <param name="password"></param> /// <param name="isGuest"></param> private async Task <int> LoginRequest(string account, string password, bool isGuest = false) { int isScuess = -1; Game.PopupComponent.ShowLoadingLockUI(); _isRequest = true; try { //登录网关服务器 if (isGuest) { isScuess = await LoginHelper.OnLoginAsync(account, password, isGuest); } else { isScuess = await LoginHelper.OnLoginAsyncToken(account, password); } if (isScuess != 0) { _isRequest = false; if (isGuest && isScuess == ErrorCode.ERR_AccountDoesnExist) { AccountIsNotExist(); Log.Debug(DataCenterComponent.Instance.tipInfo.AccountNotExistTip); OnVisitorLoginButton(); return(isScuess); } Game.PopupComponent.CloseLoadingLockUI(); if (isScuess == 210006) { //账号不存在,删除本地存储的账号 PlayerPrefs.DeleteKey($"Account0{_CurrChooseAccountIndex}"); _ChooseDialog.SetActive(false); } if (isScuess == 210005) { _LoginDialog.SetActive(true); SetLoginDialog(true); _MobileInputField.text = account; _CodeInputField.text = ""; PlayerPrefs.DeleteKey($"Account0{_CurrChooseAccountIndex}"); _ChooseDialog.SetActive(false); } return(isScuess); } var openInstall = ETModel.Game.Scene.GetComponent <OpenInstallComponent>(); openInstall.getInstall(); //G2C_ActivityIsOpenReturn_Res resp = (G2C_ActivityIsOpenReturn_Res)await SessionComponent.Instance.Session.Call(new C2G_ActivityIsOpenAsk_Req()); Game.EventSystem.Run(EventIdType.LoginPokerFinish); Game.EventSystem.Run(EventIdType.CreateGameLobby); _isRequest = false; Game.PopupComponent.CloseLoadingLockUI(); return(isScuess); } catch (Exception e) { _isRequest = false; Log.Error("无法连接到服务器: " + e.Message); Game.PopupComponent.ShowMessageBox(DataCenterComponent.Instance.tipInfo.ConnectServerFailTip); return(isScuess); } finally { _isRequest = false; Game.PopupComponent.CloseLoadingLockUI(); } }