/// <summary> /// 隐藏所有的庄 /// </summary> public static void HideAllImg_Banker(this GameDataComponent GameData) { GameData.MySelf.GetComponent <GamerUIComponent>().HideRobBanker(); foreach (KeyValuePair <ushort, Gamer> keyValuePair in GameData.UserInfos) { keyValuePair.Value.GetComponent <GamerUIComponent>().HideRobBanker(); } }
public static void Awake(this GameDataComponent GameData, Gamer user) { if (user == null) { Log.Debug("user is NULL!!!!!!"); return; } GameData.MySelf = user; }
/// <summary> /// 清除所有的玩家数据 /// </summary> /// <param name="GameData"></param> public static void RemoveAll(this GameDataComponent GameData) { GameData.MySelf.GetComponent <GamerUIComponent>().Dispose(); foreach (KeyValuePair <ushort, Gamer> gameDataUserInfo in GameData.UserInfos) { gameDataUserInfo.Value.Dispose(); } GameData.UserInfos.Clear(); }
/// <summary> /// 添加玩家信息 /// </summary> /// <param name="GameData"></param> /// <param name="wChairId"></param> /// <param name="user"></param> public static void Add(this GameDataComponent GameData, ushort wChairId, Gamer user) { if (GameData.UserInfos.ContainsKey(wChairId)) { Log.Error($"Is Exit This Key !!!! ------- {wChairId} -----------"); return; } GameData.UserInfos.Add(wChairId, user); }
/// <summary> /// 得到玩家信息 /// </summary> /// <param name="GameData"></param> /// <param name="wChairId"></param> /// <returns></returns> public static Gamer GetUser(this GameDataComponent GameData, ushort wChairId) { if (!GameData.UserInfos.ContainsKey(wChairId)) { Log.Error($"Not Find This Key !!!! ------- {wChairId} -----------"); return(null); } return(GameData.UserInfos[wChairId]); }
/// <summary> /// 删除玩家信息 /// </summary> /// <param name="GameData"></param> /// <param name="wChairId"></param> public static void Remove(this GameDataComponent GameData, ushort wChairId) { if (!GameData.UserInfos.ContainsKey(wChairId)) { Log.Error($"Not Find This Key !!!! ------- {wChairId} -----------"); return; } //释放掉 GameData.UserInfos[wChairId].Dispose(); //移除 GameData.UserInfos.Remove(wChairId); }
protected override void Run(ETModel.Session session, Actor_GamerExitRoom_Ntt message) { //如果是自己退出房间 if (message.ChairId == GameTools.GetUser().ChairId) { GameTools.GetUser().ChairId = 255; Game.Scene.GetComponent <UIComponent>().Remove(UIType.UIRoom); Game.Scene.GetComponent <UIComponent>().CreateOrShow(UIType.UILobby); return; } //有其他玩家退出房间 GameDataComponent GameData = Game.Scene.GetComponent <GameDataComponent>(); GameData.Remove(message.ChairId); Game.EventSystem.Run(EventIdType.UpdateView); }
/// <summary> /// 游戏开始 /// </summary> public void GameStart() { GameDataComponent GameData = Game.Scene.GetComponent <GameDataComponent>(); foreach (KeyValuePair <ushort, Gamer> info in GameData.UserInfos) { //如果是自己就跳过 if (info.Key == GameTools.GetUser().ChairId) { continue; } ushort ViewId = info.Key.ToView(); PlayerPukes[ViewId].SetActive(true); info.Value.GetComponent <GamerUIComponent>().SetPanel(this.PlayerPukes[ViewId]); } PlayerPukes[0].SetActive(true); GameData.MySelf.GetComponent <GamerUIComponent>().SetPanel(PlayerPukes[0]); }
protected override void Run(ETModel.Session session, Actor_GamerEnterRoom_Ntt message) { GameDataComponent GameData = Game.Scene.GetComponent <GameDataComponent>(); for (int i = 0; i < message.users.Count; i++) { GamerInfo user = message.users[i]; //如果User为空 如果已经添加了此玩家的信息 如果是自己的信息 if (user == null || GameData.IsExist(user.ChairID) || user.ChairID == GameTools.GetUser().ChairId) { continue; } Gamer gamer = GamerFactory.CreateOther(user.ChairID, false); gamer.Loses = user.Loses; gamer.Money = user.Money; gamer.NickName = user.NickName; gamer.Wins = user.Wins; GameData.Add(user.ChairID, gamer); Log.Debug($"存储新来的玩家的信息:{gamer.NickName}"); } Game.EventSystem.Run(EventIdType.UpdateView); }
/// <summary> /// 是否存在此玩家信息 /// </summary> /// <param name="GameData"></param> /// <param name="wChairId"></param> /// <returns></returns> public static bool IsExist(this GameDataComponent GameData, ushort wChairId) { return(GameData.UserInfos.ContainsKey(wChairId)); }