예제 #1
0
        protected override async void Run(Session session, C2F_GetMemberList message, Action <F2C_GetMemberList> reply)
        {
            F2C_GetMemberList response = new F2C_GetMemberList();

            try
            {
                FriendsCircle friendsCircle = await FriendsCircleComponent.Ins.QueryFriendsCircle(message.FriendsCrircleId);

                if (friendsCircle == null)
                {
                    response.Message = "亲友圈不存在";
                    reply(response);
                    return;
                }
                if (!friendsCircle.ManageUserIds.Contains(message.UserId))
                {
                    response.Message = "管理权限不足";
                    reply(response);
                    return;
                }
                FriendsCirleMemberInfo memberInfo = await FriendsCircleComponent.Ins.QueryFriendsCircleMember(message.FriendsCrircleId);

                response.MemberUserIdList = memberInfo.MemberList;
                reply(response);
            }
            catch (Exception e)
            {
                ReplyError(response, e, reply);
            }
        }
예제 #2
0
        //玩家退出亲友圈 被管理踢 或者自己退都走这
        public static async void SucceedOutriendsCircle(this FriendsCircle friendsCircle, long userId)
        {
            if (friendsCircle.CreateUserId == userId)
            {
                return;
            }
            UserInFriendsCircle userInFriendsCircle = await FriendsCircleComponent.Ins.QueryUserInFriendsCircle(userId);

            if (userInFriendsCircle.FriendsCircleIdList.Contains(friendsCircle.FriendsCircleId))
            {
                userInFriendsCircle.FriendsCircleIdList.Remove(friendsCircle.FriendsCircleId);
            }
            await FriendsCircleComponent.Ins.SaveDB(userInFriendsCircle);

            FriendsCirleMemberInfo friendsCirleMemberInfo = await FriendsCircleComponent.Ins.QueryFriendsCircleMember(friendsCircle.FriendsCircleId);

            if (friendsCirleMemberInfo.MemberList.Contains(userId))
            {
                friendsCirleMemberInfo.MemberList.Remove(userId);
            }
            await FriendsCircleComponent.Ins.SaveDB(friendsCirleMemberInfo);

            friendsCircle.TotalNumber--;
            await FriendsCircleComponent.Ins.SaveDB(friendsCircle);
        }
        public static FriendsCirleMemberInfo Create(int friendsCirleId)
        {
            FriendsCirleMemberInfo friendsCirleMemberInfo = ComponentFactory.Create <FriendsCirleMemberInfo>();

            friendsCirleMemberInfo.FriendsCircleId = friendsCirleId;
            return(friendsCirleMemberInfo);
        }
예제 #4
0
        //玩家成功加入亲友圈
        public static async Task SucceedJoinFriendsCircle(this FriendsCircle friendsCircle, long userId)
        {
            UserInFriendsCircle userInFriendsCircle = await FriendsCircleComponent.Ins.QueryUserInFriendsCircle(userId);

            userInFriendsCircle.FriendsCircleIdList.Add(friendsCircle.FriendsCircleId);
            await FriendsCircleComponent.Ins.SaveDB(userInFriendsCircle);

            FriendsCirleMemberInfo friendsCirleMemberInfo = await FriendsCircleComponent.Ins.QueryFriendsCircleMember(friendsCircle.FriendsCircleId);

            friendsCirleMemberInfo.MemberList.Add(userId);
            await FriendsCircleComponent.Ins.SaveDB(friendsCirleMemberInfo);

            friendsCircle.TotalNumber++;
            await FriendsCircleComponent.Ins.SaveDB(friendsCircle);
        }
예제 #5
0
        //把人踢出亲友圈
        public static async Task KickOutFriendsCircle(this FriendsCircle friendsCircle, long operateUserId, long byOperateUserId, IResponse iResponse)
        {
            if (friendsCircle.ManageUserIds.Contains(byOperateUserId))
            {
                iResponse.Message = "不能踢管理出亲友圈";
                return;
            }
            FriendsCirleMemberInfo applyFriendsCirleInfo = await FriendsCircleComponent.Ins.QueryFriendsCircleMember(friendsCircle.FriendsCircleId);

            if (!applyFriendsCirleInfo.MemberList.Contains(byOperateUserId))
            {
                iResponse.Message = "玩家已经不再亲友圈中";
                return;
            }
            friendsCircle.SucceedOutriendsCircle(byOperateUserId);//成功退出亲友圈
        }
예제 #6
0
        //申请加入亲友圈
        public static async Task ApplyJoinFriendsCircle(this FriendsCircle friendsCircle, long userId, IResponse iResponse)
        {
            FriendsCirleMemberInfo memberInfo = await FriendsCircleComponent.Ins.QueryFriendsCircleMember(friendsCircle.FriendsCircleId);

            if (memberInfo.MemberList.Contains(userId))
            {
                iResponse.Message = "你已经在该亲友圈中";
                return;
            }
            ApplyFriendsCirleInfo applyFriendsCirleInfo = await FriendsCircleComponent.Ins.QueryFriendsCircleApply(friendsCircle.FriendsCircleId);

            if (applyFriendsCirleInfo.ApplyList.Contains(userId))
            {
                iResponse.Message = "已经在申请列表中";
                return;
            }
            applyFriendsCirleInfo.ApplyList.Add(userId);
            await FriendsCircleComponent.Ins.SaveDB(applyFriendsCirleInfo);
        }
예제 #7
0
        //获取亲友圈的成员列表
        public static async Task <RepeatedField <long> > GetMemberList(this FriendsCircle friendsCircle)
        {
            FriendsCirleMemberInfo friendsCirleMemberInfo = await FriendsCircleComponent.Ins.QueryFriendsCircleMember(friendsCircle.FriendsCircleId);

            return(friendsCirleMemberInfo.MemberList);
        }