//分享房间 public static void RoomShare(int roomId, FiveStarRoomConfig config, int existingNumber) { string url = HomeUrl + "?roomId=" + roomId; string title = $"{ShareTitle} 房号-{roomId},已有({existingNumber}/{config.RoomNumber})人"; string desc = config.GetWanFaDesc(true, roomId); SdkMgr.Ins.WeChatShareUrl(url, title, desc, WxShareSceneType.Friend); }
public void AlterWanfaFinshCall(RepeatedField <int> configs) { _CurrSelectWanFaConfigs = configs; FiveStarRoomConfig fiveStarRoomConfig = FiveStarRoomConfigFactory.Create(_CurrSelectWanFaConfigs); mWanFaText.text = fiveStarRoomConfig.GetWanFaDesc(false); fiveStarRoomConfig.Dispose(); }
public void InitRoomItemInfo() { mWanFaDescText.text = _FiveStarRoomConfig.GetWanFaDesc(false); mRoomNumberText.text = "房号\n" + mData.RoomId; mRoomNumberBgGo.SetActive(mData.RoomId != 0); if (mData.RoomConfigLists.Equals(FrienCircleComponet.Ins.CuurSelectFriendsCircle.DefaultWanFaCofigs)) { WanFaType = FrienCircleWanFaType.Normal; mRoomBgImage.sprite = ResourcesComponent.Ins.GetResoure(UIType.FriendCirclePanel, "RoomNormalWanfaBg") as Sprite; mSelfRectTransform.sizeDelta = RoomNormalWanfaSize; mWanFaDescText.gameObject.SetActive(false); } else { WanFaType = FrienCircleWanFaType.Freedom; mRoomBgImage.sprite = ResourcesComponent.Ins.GetResoure(UIType.FriendCirclePanel, "RoomFreedomWanfaBg") as Sprite; mSelfRectTransform.sizeDelta = RoomFreedomWanfaSize; mWanFaDescText.gameObject.SetActive(true); } InitPlayerInfo(); FrienCircleCutShowWanFaEvent();//初始化调一遍 玩法显示 }