public void ShowHideSmallSettlement(bool isShow) { CanvasGroup canvasGroup = this.GameObject.GetComponent <CanvasGroup>(); canvasGroup.blocksRaycasts = isShow; canvasGroup.DOFade(isShow ? 1 : 0, 0.5f); UICowCow_GameRoomComponent room = Game.Scene.GetComponent <UIComponent>().Get(UICowCowType.CowCowGameRoom).GetComponent <UICowCow_GameRoomComponent>(); if (!isShow) { Actor_GamerReadyHelper.OnReady(room.GamerComponent.LocalSeatID).Coroutine(); } }
private void OnReady() { Actor_GamerReadyHelper.OnReady(GamerComponent.LocalSeatID).Coroutine(); }