예제 #1
0
        //Change the status to what the user has chosen
        private void ChangeStatus_Click(object sender, RoutedEventArgs e)
        {
            MenuItem menuItem = (MenuItem)sender;

            team.setStatus(getMenuItemStatus(menuItem));

            //Clearing the arrow if the team got to where they are going
            if (getMenuItemStatus(menuItem).Equals("available") || getMenuItemStatus(menuItem).Equals("intervening"))
            {
                RemoveArrow();
            }

            //Handling the case when the user sets the status of a team to intervening
            if (getMenuItemStatus(menuItem).Equals("intervening"))
            {
                //Handling the case of when the user sets a team to intervening but it is not assigned to an intervention yet. Create the new intervention and assign the team to it.
                if (interventionPin == null)
                {
                    Intervention intervention = new Intervention();

                    //Getting references to the new team and intervention pins
                    TeamPin         teamPin = null; //Need to get a reference to the new teamPin and not use "this" because the map has been redrawn upon the intervention creation, i.e. this TeamPin is outdated
                    InterventionPin relatedInterventionPin = null;
                    foreach (Pin pin in pinList)
                    {
                        if (pin.relatedObject == team)
                        {
                            teamPin = (TeamPin)pin;
                        }
                        if (pin.relatedObject == intervention)
                        {
                            relatedInterventionPin = (InterventionPin)pin;
                            break;
                        }
                    }

                    //Setting the position of the intervention to be the position of the team and calling collision detection on the teamPin for the team to be added to the intervention
                    relatedInterventionPin.setPinPosition(teamPin.getX(), teamPin.getY());
                    teamPin.CollisionDetectionAndResolution(false);
                    relatedInterventionPin.getIntervention().InterveningTeamArrived(team);
                }
                else
                {
                    //Set team as "In position" on the intervention
                    interventionPin.getIntervention().InterveningTeamArrived(team);
                }
            }
        }
예제 #2
0
        //Handle special collisions between a TeamPin and another pin
        internal override bool HandleSpecialCollisions(Pin fixedPin)
        {
            //SpecialCollision: Team is dropped on intervention, add team to intervention
            if (fixedPin.IsOfType("InterventionPin") && SufficientOverlap(fixedPin))
            {
                interventionPin = (InterventionPin)fixedPin;
                interventionPin.getIntervention().AddInterveningTeam(team);
                if (parentPin != null)               //Making sure that the intervention count of the parent team accounts for the interventions that the team fragment intervenes on
                {
                    parentPin.getTeam().incrementInterventionCount();
                }
                return(true);
            }

            //SpecialCollision: Collision detection between team and intervention container
            if (fixedPin.IsOfType("InterventionContainer"))
            {
                if (interventionPin != null && interventionPin.getInterveningTeamsPin().Contains(this))
                {
                    return(true);
                }
            }

            //If none of the conditions are true, return false
            return(false);
        }