//private static byte[] AssetBundleLoader(ref string filepath) //{ // if (!string.IsNullOrWhiteSpace(filepath)) // { // var splits = filepath.Split(dot); // if (splits != null) // { // var l = splits.Length; // if (filepath.EndsWith(luaExtensionName) && splits.Length > 2) // { // var textAsset = AssetBundles.Default.LoadAsset(BundleNameToLower($"{splits[0]}_lua.unity3d"), $"{splits[l - 2]}.{splits[l - 1]}"); // if (textAsset != null && textAsset is TextAsset) // { // filepath = Path.Combine(Application.dataPath, luaDir + filepath.Replace(dot, backSlash).Replace(luaSuffixName, luaExtensionName) + txtExtensionName); // return (textAsset as TextAsset).bytes; // } // } // else if (splits.Length > 1) // { // var textAsset = AssetBundles.Default.LoadAsset(BundleNameToLower($"{splits[0]}_lua.unity3d"), $"{splits[l - 1]}{luaExtensionName}"); // if (textAsset != null && textAsset is TextAsset) // { // filepath = Path.Combine(Application.dataPath, luaDir + filepath.Replace(dot, backSlash) + luaTxtExtensionName); // return (textAsset as TextAsset).bytes; // } // } // } // } // return null; //} private static byte[] ABLuaLoader(ref string filepath) { if (!string.IsNullOrWhiteSpace(filepath)) { var luaFileName = filepath.Replace(luaExtensionName, ""); var splits = luaFileName.Split(dot); if (splits != null) { if (filepath.EndsWith(luaExtensionName)) { filepath = Path.Combine("Assets/", luaDir, filepath.Replace(dot, backSlash).Replace(luaSuffixName, luaExtensionName) + txtExtensionName); } else { filepath = Path.Combine("Assets/", luaDir, filepath.Replace(dot, backSlash) + luaTxtExtensionName); } } var obj = LoadHelper.LoadTextAsset(filepath); if (obj is TextAsset textAsset) { #if UNITY_EDITOR if (filepath.EndsWith("manifest.lua.txt")) { UnityEditor.AssetDatabase.TryGetGUIDAndLocalFileIdentifier(obj, out string _, out long id); Debug.Log(id); } #endif return(textAsset.bytes); } } return(null); }
private static byte[] Load(string path) { return(LoadHelper.LoadTextAsset(path).bytes); }