public List<string> gzSceneryCityList = new List<string>(); //记录上有城市 #endregion Fields #region Methods /// <summary> /// 初始化页面 /// </summary> public void initPage() { //初始化左边导航 GZCityDAO gzCityDAO = new GZCityDAO(); gzCityList = gzCityDAO.Query(); for (int i = 0; i < gzCityList.Count; i++) { if (!gzSceneryCityList.Contains(gzCityList[i].GZSceneryCity)) { gzSceneryCityList.Add(gzCityList[i].GZSceneryCity); } } }
/// <summary> /// 初始化页面 /// </summary> public void initPage() { //初始化左边导航 GZCityDAO gzCityDAO = new GZCityDAO(); gzCityList = gzCityDAO.Query(); for (int i = 0; i < gzCityList.Count; i++) { if (!gzSceneryCityList.Contains(gzCityList[i].GZSceneryCity)) { gzSceneryCityList.Add(gzCityList[i].GZSceneryCity); } } NativeCityDAO nativeCityDAO = new NativeCityDAO(); natCityList = nativeCityDAO.Query(); for (int i = 0; i < natCityList.Count; i++) { if (!natSceneryCityList.Contains(natCityList[i].NATSceneryCity)) { natSceneryCityList.Add(natCityList[i].NATSceneryCity); } } }