private async ETVoid StartAsync() { try { DontDestroyOnLoad(gameObject); Game.EventSystem.Add(typeof(Init).Assembly); ClientConfigHelper.SetConfigHelper(); Game.Scene.AddComponent <TimerComponent>(); Game.Scene.AddComponent <GlobalConfigComponent>(); Game.Scene.AddComponent <NetOuterComponent>(); Game.Scene.AddComponent <ResourcesComponent>(); Game.Scene.AddComponent <PlayerComponent>(); Game.Scene.AddComponent <UnitComponent>(); Game.Scene.AddComponent <UIComponent>(); // 下载ab包 await BundleHelper.DownloadBundle(GlobalConfigComponent.Instance.GlobalProto.GetUrl()); // 加载配置 Game.Scene.GetComponent <ResourcesComponent>().LoadBundle("config.unity3d"); Game.Scene.AddComponent <ConfigComponent>(); Game.Scene.GetComponent <ResourcesComponent>().UnloadBundle("config.unity3d"); UnitConfig unitConfig = (UnitConfig)Game.Scene.GetComponent <ConfigComponent>().Get(typeof(UnitConfig), 1001); Log.Debug($"config {JsonHelper.ToJson(unitConfig)}"); Game.Scene.AddComponent <OpcodeTypeComponent>(); Game.Scene.AddComponent <MessageDispatcherComponent>(); Game.EventSystem.Run(EventIdType.InitSceneStart); //测试发送给服务端一条文本消息 //Session session = Game.Scene.GetComponent<NetOuterComponent>().Create(GlobalConfigComponent.Instance.GlobalProto.Address); //G2C_TestMessage g2CTestMessage = (G2C_TestMessage) await session.Call(new C2G_TestMessage() { Info = "==>>服务端的朋友,你好!收到请回答" }); } catch (Exception e) { Log.Error(e); } }