public void StartGame() { Scene zoneScene = SceneFactory.CreateZoneScene(1, "Game", Game.Scene); Game.EventSystem.PublishAsync(new EventType.AppStartInitFinish() { ZoneScene = zoneScene }).Coroutine(); }
protected override async ETTask Run(EventType.AppStart args) { // FunctionCallback.AdsGetAllConfigBytes = LoadConfigHelper.AdsLoadAllConfigBytes; // 注册热更层回调 Game.Hotfix.Update = Update; Game.Hotfix.LateUpdate = LateUpdate; Game.Hotfix.OnApplicationQuit = OnApplicationQuit; Game.Scene.AddComponent <TimerComponent>(); Game.Scene.AddComponent <CoroutineLockComponent>(); Game.Scene.AddComponent <FUIPackageComponent>(); // 加载配置 ---资源加载需要更改为addressables,暂时注释 @yzx 2021.5.20 // Game.Scene.AddComponent<ResourcesComponent>(); // ResourcesComponent.Instance.LoadBundle("config.unity3d"); // ResourcesComponent.Instance.UnloadBundle("config.unity3d"); // await ConfigComponent.Instance.LoadAsync(); Game.Scene.AddComponent <AdsResComponent>(); Game.Scene.AddComponent <ConfigComponent>(); ConfigComponent.AdsGetAllConfigBytes = LoadConfigHelper.AdsLoadAllConfigBytes; await ConfigComponent.Instance.AdsLoadAsync("Config"); // Game.Scene.AddComponent <OpcodeTypeComponent>(); Game.Scene.AddComponent <MessageDispatcherComponent>(); Game.Scene.AddComponent <NetThreadComponent>(); Game.Scene.AddComponent <ZoneSceneManagerComponent>(); Game.Scene.AddComponent <GlobalComponent>(); Game.Scene.AddComponent <FUIComponent>(); // 添加AI组件 ---资源加载需要更改为addressables,暂时注释 @yzx 2021.5.20 // Game.Scene.AddComponent<AIDispatcherComponent>(); // ResourcesComponent.Instance.LoadBundle("unit.unity3d"); Scene zoneScene = await SceneFactory.CreateZoneScene(1, "Process"); await Game.EventSystem.Publish(new EventType.AppStartInitFinish() { ZoneScene = zoneScene }); }
public static async ETTask <Scene> NewRobot(this RobotCase self, int zone, string name) { Scene zoneScene = null; try { zoneScene = SceneFactory.CreateZoneScene(zone, name, self); await LoginHelper.Login(zoneScene, ConstValue.LoginAddress, zone.ToString(), zone.ToString()); await EnterMapHelper.EnterMapAsync(zoneScene); Log.Debug($"create robot ok: {zone}"); return(zoneScene); } catch (Exception e) { zoneScene?.Dispose(); throw new Exception($"RobotCase create robot fail, zone: {zone}", e); } }
private static async ETTask <Scene> NewRobot(this RobotCase self) { int zone = self.GetParent <RobotCaseComponent>().GetN(); Scene zoneScene = null; try { zoneScene = SceneFactory.CreateZoneScene(zone, $"Robot_{zone}", self); await LoginHelper.Login(zoneScene, ConstValue.LoginAddress, zone.ToString(), zone.ToString()); await EnterMapHelper.EnterMapAsync(zoneScene); Log.Debug($"create robot ok: {zone}"); return(zoneScene); } catch (Exception e) { zoneScene?.Dispose(); throw new Exception($"RobotCase create robot fail, zone: {zone}", e); } }