예제 #1
0
        public void Load()
        {
            this.opcodeTypes.Clear();
            this.typeMessages.Clear();

            HashSet <Type> types = Game.EventSystem.GetTypes(typeof(MessageAttribute));

            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(MessageAttribute), false);
                if (attrs.Length == 0)
                {
                    continue;
                }

                MessageAttribute messageAttribute = attrs[0] as MessageAttribute;
                if (messageAttribute == null)
                {
                    continue;
                }

                this.opcodeTypes.Add(messageAttribute.Opcode, type);
                this.typeMessages.Add(messageAttribute.Opcode, Activator.CreateInstance(type));
            }
        }
예제 #2
0
        public void Awake()
        {
            this.opcodeTypes.Clear();
            this.typeOpcodes.Clear();
            this.requestResponse.Clear();

            HashSet <Type> types = Game.EventSystem.GetTypes(typeof(MessageAttribute));

            foreach (Type type in types)
            {
                object[] attrs = type.GetCustomAttributes(typeof(MessageAttribute), false);
                if (attrs.Length == 0)
                {
                    continue;
                }

                MessageAttribute messageAttribute = attrs[0] as MessageAttribute;
                if (messageAttribute == null)
                {
                    continue;
                }


                this.opcodeTypes.Add(messageAttribute.Opcode, type);
                this.typeOpcodes.Add(type, messageAttribute.Opcode);

                if (OpcodeHelper.IsOuterMessage(messageAttribute.Opcode) && typeof(IActorMessage).IsAssignableFrom(type))
                {
                    this.outrActorMessage.Add(messageAttribute.Opcode);
                }

                // 检查request response
                if (typeof(IRequest).IsAssignableFrom(type))
                {
                    if (typeof(IActorLocationMessage).IsAssignableFrom(type))
                    {
                        this.requestResponse.Add(type, typeof(ActorResponse));
                        continue;
                    }

                    attrs = type.GetCustomAttributes(typeof(ResponseTypeAttribute), false);
                    if (attrs.Length == 0)
                    {
                        Log.Error($"not found responseType: {type}");
                        continue;
                    }

                    ResponseTypeAttribute responseTypeAttribute = attrs[0] as ResponseTypeAttribute;

#if SERVER
                    this.requestResponse.Add(type, responseTypeAttribute.Type);
#else
                    this.requestResponse.Add(type, Type.GetType(responseTypeAttribute.Type));
#endif
                }
            }
        }
예제 #3
0
            public override void Awake(OpcodeTypeComponent self)
            {
                OpcodeTypeComponent.Instance = self;

                self.opcodeTypes.Clear();
                self.typeOpcodes.Clear();
                self.requestResponse.Clear();

                List <Type> types = Game.EventSystem.GetTypes(typeof(MessageAttribute));

                foreach (Type type in types)
                {
                    object[] attrs = type.GetCustomAttributes(typeof(MessageAttribute), false);
                    if (attrs.Length == 0)
                    {
                        continue;
                    }

                    MessageAttribute messageAttribute = attrs[0] as MessageAttribute;
                    if (messageAttribute == null)
                    {
                        continue;
                    }


                    self.opcodeTypes.Add(messageAttribute.Opcode, type);
                    self.typeOpcodes.Add(type, messageAttribute.Opcode);

                    if (OpcodeHelper.IsOuterMessage(messageAttribute.Opcode) && typeof(IActorMessage).IsAssignableFrom(type))
                    {
                        self.outrActorMessage.Add(messageAttribute.Opcode);
                    }

                    // 检查request response
                    if (typeof(IRequest).IsAssignableFrom(type))
                    {
                        if (typeof(IActorLocationMessage).IsAssignableFrom(type))
                        {
                            self.requestResponse.Add(type, typeof(ActorResponse));
                            continue;
                        }

                        attrs = type.GetCustomAttributes(typeof(ResponseTypeAttribute), false);
                        if (attrs.Length == 0)
                        {
                            Log.Error($"not found responseType: {type}");
                            continue;
                        }

                        ResponseTypeAttribute responseTypeAttribute = attrs[0] as ResponseTypeAttribute;
                        self.requestResponse.Add(type, Game.EventSystem.GetType($"ET.{responseTypeAttribute.Type}"));
                    }
                }
            }